X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=874faa6b3330c692bfe5ac3696c3716d3dc92ec7;hp=cbcebd045f684d392975bbe7373648d6e152b09c;hb=7f8166db89120960effa2ddda1a25188e5ab95b8;hpb=ecac132bca23c6dfcc697cc3cd069939bc168ed4 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index cbcebd04..874faa6b 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -81,10 +81,10 @@ namespace { constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 }; // Penalties for enemy's safe checks - constexpr int QueenSafeCheck = 780; - constexpr int RookSafeCheck = 1078; - constexpr int BishopSafeCheck = 635; - constexpr int KnightSafeCheck = 790; + constexpr int QueenSafeCheck = 772; + constexpr int RookSafeCheck = 1084; + constexpr int BishopSafeCheck = 645; + constexpr int KnightSafeCheck = 792; #define S(mg, eg) make_score(mg, eg) @@ -131,11 +131,14 @@ namespace { constexpr Score CorneredBishop = S( 50, 50); constexpr Score FlankAttacks = S( 8, 0); constexpr Score Hanging = S( 69, 36); - constexpr Score KingProtector = S( 7, 8); + constexpr Score BishopKingProtector = S( 6, 9); + constexpr Score KnightKingProtector = S( 8, 9); constexpr Score KnightOnQueen = S( 16, 11); constexpr Score LongDiagonalBishop = S( 45, 0); constexpr Score MinorBehindPawn = S( 18, 3); - constexpr Score Outpost = S( 30, 21); + constexpr Score KnightOutpost = S( 56, 36); + constexpr Score BishopOutpost = S( 30, 23); + constexpr Score ReachableOutpost = S( 31, 22); constexpr Score PassedFile = S( 11, 8); constexpr Score PawnlessFlank = S( 17, 95); constexpr Score RestrictedPiece = S( 7, 7); @@ -293,17 +296,17 @@ namespace { // Bonus if piece is on an outpost square or can reach one bb = OutpostRanks & attackedBy[Us][PAWN] & ~pe->pawn_attacks_span(Them); if (bb & s) - score += Outpost * (Pt == KNIGHT ? 2 : 1); - + score += (Pt == KNIGHT) ? KnightOutpost : BishopOutpost; else if (Pt == KNIGHT && bb & b & ~pos.pieces(Us)) - score += Outpost; + score += ReachableOutpost; // Bonus for a knight or bishop shielded by pawn if (shift(pos.pieces(PAWN)) & s) score += MinorBehindPawn; // Penalty if the piece is far from the king - score -= KingProtector * distance(pos.square(Us), s); + score -= (Pt == KNIGHT ? KnightKingProtector + : BishopKingProtector) * distance(pos.square(Us), s); if (Pt == BISHOP) { @@ -399,7 +402,7 @@ namespace { // Enemy rooks checks rookChecks = b1 & safe & attackedBy[Them][ROOK]; if (rookChecks) - kingDanger += more_than_one(rookChecks) ? RookSafeCheck * 3/2 + kingDanger += more_than_one(rookChecks) ? RookSafeCheck * 175/100 : RookSafeCheck; else unsafeChecks |= b1 & attackedBy[Them][ROOK]; @@ -412,7 +415,7 @@ namespace { & ~attackedBy[Us][QUEEN] & ~rookChecks; if (queenChecks) - kingDanger += more_than_one(queenChecks) ? QueenSafeCheck * 3/2 + kingDanger += more_than_one(queenChecks) ? QueenSafeCheck * 145/100 : QueenSafeCheck; // Enemy bishops checks: we count them only if they are from squares from @@ -430,7 +433,7 @@ namespace { // Enemy knights checks knightChecks = pos.attacks_from(ksq) & attackedBy[Them][KNIGHT]; if (knightChecks & safe) - kingDanger += more_than_one(knightChecks & safe) ? KnightSafeCheck * 3/2 + kingDanger += more_than_one(knightChecks & safe) ? KnightSafeCheck * 162/100 : KnightSafeCheck; else unsafeChecks |= knightChecks; @@ -740,7 +743,7 @@ namespace { // Now apply the bonus: note that we find the attacking side by extracting the // sign of the midgame or endgame values, and that we carefully cap the bonus // so that the midgame and endgame scores do not change sign after the bonus. - int u = ((mg > 0) - (mg < 0)) * std::max(std::min(complexity + 50, 0), -abs(mg)); + int u = ((mg > 0) - (mg < 0)) * Utility::clamp(complexity + 50, -abs(mg), 0); int v = ((eg > 0) - (eg < 0)) * std::max(complexity, -abs(eg)); if (T) @@ -815,7 +818,8 @@ namespace { initialize(); initialize(); - // Pieces should be evaluated first (populate attack tables) + // Pieces evaluated first (also populates attackedBy, attackedBy2). + // Note that the order of evaluation of the terms is left unspecified score += pieces() - pieces() + pieces() - pieces() + pieces() - pieces() @@ -823,6 +827,7 @@ namespace { score += mobility[WHITE] - mobility[BLACK]; + // More complex interactions that require fully populated attack bitboards score += king< WHITE>() - king< BLACK>() + threats() - threats() + passed< WHITE>() - passed< BLACK>()