X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=8a21b0bb5b241685995a17a9cb913e516c70e694;hp=4667d51531205f67bd77f255c56ca8c7a9c3818f;hb=7a613689710939671b8af8d5fe035000573b768a;hpb=b5581b7779b6e286fa2277625572996477d74b10 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 4667d515..8a21b0bb 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -102,8 +102,8 @@ namespace { // MobilityBonus[PieceType-2][attacked] contains bonuses for middle and end game, // indexed by piece type and number of attacked squares in the mobility area. constexpr Score MobilityBonus[][32] = { - { S(-75,-76), S(-57,-54), S( -9,-28), S( -2,-10), S( 6, 5), S( 14, 12), // Knights - S( 22, 26), S( 29, 29), S( 36, 29) }, + { S(-62,-81), S(-53,-56), S(-12,-30), S( -4,-14), S( 3, 8), S( 13, 15), // Knights + S( 22, 23), S( 28, 27), S( 33, 33) }, { S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishops S( 55, 54), S( 63, 57), S( 63, 65), S( 68, 73), S( 81, 78), S( 81, 86), S( 91, 88), S( 98, 97) }, @@ -133,11 +133,11 @@ namespace { // which piece type attacks which one. Attacks on lesser pieces which are // pawn-defended are not considered. constexpr Score ThreatByMinor[PIECE_TYPE_NB] = { - S(0, 0), S(0, 31), S(39, 42), S(57, 44), S(68, 112), S(47, 120) + S(0, 0), S(0, 31), S(39, 42), S(57, 44), S(68, 112), S(62, 120) }; constexpr Score ThreatByRook[PIECE_TYPE_NB] = { - S(0, 0), S(0, 24), S(38, 71), S(38, 61), S(0, 38), S(36, 38) + S(0, 0), S(0, 24), S(38, 71), S(38, 61), S(0, 38), S(51, 38) }; // PassedRank[Rank] contains a bonus according to the rank of a passed pawn @@ -159,10 +159,9 @@ namespace { constexpr Score CloseEnemies = S( 6, 0); constexpr Score CorneredBishop = S( 50, 50); constexpr Score Hanging = S( 57, 32); - constexpr Score HinderPassedPawn = S( 8, 0); constexpr Score KingProtector = S( 6, 6); constexpr Score KnightOnQueen = S( 21, 11); - constexpr Score LongDiagonalBishop = S( 22, 0); + constexpr Score LongDiagonalBishop = S( 46, 0); constexpr Score MinorBehindPawn = S( 16, 0); constexpr Score Overload = S( 13, 6); constexpr Score PawnlessFlank = S( 19, 84); @@ -351,7 +350,7 @@ namespace { * (1 + popcount(blocked & CenterFiles)); // Bonus for bishop on a long diagonal which can "see" both center squares - if (more_than_one(Center & (attacks_bb(s, pos.pieces(PAWN)) | s))) + if (more_than_one(attacks_bb(s, pos.pieces(PAWN)) & Center)) score += LongDiagonalBishop; } @@ -477,7 +476,7 @@ namespace { kingDanger += kingAttackersCount[Them] * kingAttackersWeight[Them] + 69 * kingAttacksCount[Them] + 185 * popcount(kingRing[Us] & weak) - + 129 * popcount(pos.blockers_for_king(Us) | unsafeChecks) + + 150 * popcount(pos.blockers_for_king(Us) | unsafeChecks) + 4 * tropism - 873 * !pos.count(Them) - 6 * mg_value(score) / 8 @@ -545,9 +544,6 @@ namespace { score += ThreatByMinor[type_of(pos.piece_on(s))]; if (type_of(pos.piece_on(s)) != PAWN) score += ThreatByRank * (int)relative_rank(Them, s); - - else if (pos.blockers_for_king(Them) & s) - score += ThreatByRank * (int)relative_rank(Them, s) / 2; } b = weak & attackedBy[Us][ROOK]; @@ -557,9 +553,6 @@ namespace { score += ThreatByRook[type_of(pos.piece_on(s))]; if (type_of(pos.piece_on(s)) != PAWN) score += ThreatByRank * (int)relative_rank(Them, s); - - else if (pos.blockers_for_king(Them) & s) - score += ThreatByRank * (int)relative_rank(Them, s) / 2; } if (weak & attackedBy[Us][KING]) @@ -638,9 +631,6 @@ namespace { assert(!(pos.pieces(Them, PAWN) & forward_file_bb(Us, s + Up))); - if (forward_file_bb(Us, s) & pos.pieces(Them)) - score -= HinderPassedPawn; - int r = relative_rank(Us, s); int w = PassedDanger[r]; @@ -688,8 +678,6 @@ namespace { bonus += make_score(k * w, k * w); } - else if (pos.pieces(Us) & blockSq) - bonus += make_score(w + r * 2, w + r * 2); } // w != 0 // Scale down bonus for candidate passers which need more than one @@ -767,7 +755,7 @@ namespace { + 12 * outflanking + 16 * pawnsOnBothFlanks + 48 * !pos.non_pawn_material() - -136 ; + -118 ; // Now apply the bonus: note that we find the attacking side by extracting // the sign of the endgame value, and that we carefully cap the bonus so @@ -795,9 +783,10 @@ namespace { if ( pos.opposite_bishops() && pos.non_pawn_material(WHITE) == BishopValueMg && pos.non_pawn_material(BLACK) == BishopValueMg) - sf = 31; + sf = 8 + 4 * pe->pawn_asymmetry(); else sf = std::min(40 + (pos.opposite_bishops() ? 2 : 7) * pos.count(strongSide), sf); + } return ScaleFactor(sf);