X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=8a5b6618851a8b33745e324d305a822ac2bb4d9e;hp=9b755955f2d0b413b0e1e8c11b30ca1867afdce5;hb=b9bc6e823f061753419e563c4f923e60bd8c6193;hpb=5e905800887da94d481978d3bddd9539b2111458 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 9b755955..8a5b6618 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -519,8 +519,8 @@ Value do_evaluate(const Position& pos, Value& margin) { // no minor piece which can exchange the outpost piece. if (bonus && (ei.attackedBy[Us][PAWN] & s)) { - if ( !pos.pieces(KNIGHT, Them) - && !(same_color_squares(s) & pos.pieces(BISHOP, Them))) + if ( !pos.pieces(Them, KNIGHT) + && !(same_color_squares(s) & pos.pieces(Them, BISHOP))) bonus += bonus + bonus / 2; else bonus += bonus / 2; @@ -551,9 +551,9 @@ Value do_evaluate(const Position& pos, Value& margin) { if (Piece == KNIGHT || Piece == QUEEN) b = pos.attacks_from(s); else if (Piece == BISHOP) - b = attacks_bb(s, pos.pieces() ^ pos.pieces(QUEEN, Us)); + b = attacks_bb(s, pos.pieces() ^ pos.pieces(Us, QUEEN)); else if (Piece == ROOK) - b = attacks_bb(s, pos.pieces() ^ pos.pieces(ROOK, QUEEN, Us)); + b = attacks_bb(s, pos.pieces() ^ pos.pieces(Us, ROOK, QUEEN)); else assert(false); @@ -592,7 +592,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // Bishop and knight outposts squares if ( (Piece == BISHOP || Piece == KNIGHT) - && !(pos.pieces(PAWN, Them) & attack_span_mask(Us, s))) + && !(pos.pieces(Them, PAWN) & attack_span_mask(Us, s))) score += evaluate_outposts(pos, ei, s); // Queen or rook on 7th rank @@ -902,8 +902,8 @@ Value do_evaluate(const Position& pos, Value& margin) { // If there is an enemy rook or queen attacking the pawn from behind, // add all X-ray attacks by the rook or queen. Otherwise consider only // the squares in the pawn's path attacked or occupied by the enemy. - if ( (forward_bb(Them, s) & pos.pieces(ROOK, QUEEN, Them)) - && (forward_bb(Them, s) & pos.pieces(ROOK, QUEEN, Them) & pos.attacks_from(s))) + if ( (forward_bb(Them, s) & pos.pieces(Them, ROOK, QUEEN)) + && (forward_bb(Them, s) & pos.pieces(Them, ROOK, QUEEN) & pos.attacks_from(s))) unsafeSquares = squaresToQueen; else unsafeSquares = squaresToQueen & (ei.attackedBy[Them][0] | pos.pieces(Them)); @@ -923,7 +923,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // Increase the bonus if the passed pawn is supported by a friendly pawn // on the same rank and a bit smaller if it's on the previous rank. - supportingPawns = pos.pieces(PAWN, Us) & adjacent_files_bb(file_of(s)); + supportingPawns = pos.pieces(Us, PAWN) & adjacent_files_bb(file_of(s)); if (supportingPawns & rank_bb(s)) ebonus += Value(r * 20); @@ -940,7 +940,7 @@ Value do_evaluate(const Position& pos, Value& margin) { { if (pos.non_pawn_material(Them) <= KnightValueMidgame) ebonus += ebonus / 4; - else if (pos.pieces(ROOK, QUEEN, Them)) + else if (pos.pieces(Them, ROOK, QUEEN)) ebonus -= ebonus / 4; } score += make_score(mbonus, ebonus); @@ -1013,7 +1013,7 @@ Value do_evaluate(const Position& pos, Value& margin) { loserSide = ~winnerSide; // Step 3. Can the losing side possibly create a new passed pawn and thus prevent the loss? - b = candidates = pos.pieces(PAWN, loserSide); + b = candidates = pos.pieces(loserSide, PAWN); while (b) { @@ -1026,7 +1026,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // Check if (without even considering any obstacles) we're too far away or doubled if ( pliesToQueen[winnerSide] + 3 <= pliesToGo - || (forward_bb(loserSide, s) & pos.pieces(PAWN, loserSide))) + || (forward_bb(loserSide, s) & pos.pieces(loserSide, PAWN))) candidates ^= s; } @@ -1050,8 +1050,8 @@ Value do_evaluate(const Position& pos, Value& margin) { // Generate list of blocking pawns and supporters supporters = adjacent_files_bb(file_of(s)) & candidates; - opposed = forward_bb(loserSide, s) & pos.pieces(PAWN, winnerSide); - blockers = passed_pawn_mask(loserSide, s) & pos.pieces(PAWN, winnerSide); + opposed = forward_bb(loserSide, s) & pos.pieces(winnerSide, PAWN); + blockers = passed_pawn_mask(loserSide, s) & pos.pieces(winnerSide, PAWN); assert(blockers); @@ -1128,12 +1128,12 @@ Value do_evaluate(const Position& pos, Value& margin) { // SpaceMask[]. A square is unsafe if it is attacked by an enemy // pawn, or if it is undefended and attacked by an enemy piece. Bitboard safe = SpaceMask[Us] - & ~pos.pieces(PAWN, Us) + & ~pos.pieces(Us, PAWN) & ~ei.attackedBy[Them][PAWN] & (ei.attackedBy[Us][0] | ~ei.attackedBy[Them][0]); // Find all squares which are at most three squares behind some friendly pawn - Bitboard behind = pos.pieces(PAWN, Us); + Bitboard behind = pos.pieces(Us, PAWN); behind |= (Us == WHITE ? behind >> 8 : behind << 8); behind |= (Us == WHITE ? behind >> 16 : behind << 16);