X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=8d7976d577340842a736b1e94abdddc7a8827d54;hp=a1a3b4ed267c6293f135e9fdef1b2c5beea3a82d;hb=3b70932b0dee0cf1817baf0daa43ac92e18003c4;hpb=0ae00454ba6928d181b46103e5c83e6d58fcebe5 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index a1a3b4ed..8d7976d5 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -698,9 +698,6 @@ namespace { template Score Evaluation::initiative(Score score) const { - Value mg = mg_value(score); - Value eg = eg_value(score); - int outflanking = distance(pos.square(WHITE), pos.square(BLACK)) - distance(pos.square(WHITE), pos.square(BLACK)); @@ -724,6 +721,11 @@ namespace { - 43 * almostUnwinnable - 100 ; + // Give more importance to non-material score + score = score - pos.psq_score() / 2; + Value mg = mg_value(score); + Value eg = eg_value(score); + // Now apply the bonus: note that we find the attacking side by extracting the // sign of the midgame or endgame values, and that we carefully cap the bonus // so that the midgame and endgame scores do not change sign after the bonus.