X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=964a3870b7ded986f721b46f35fab93f23332e77;hp=ac9cf90bdcb314aad1198af283f0ab8d9662eb6c;hb=c08e05b494d54c7fc28621204382d77d3595d436;hpb=a4eda3056ef7f6f69ae15925255621cb32443de9 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index ac9cf90b..964a3870 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -79,9 +79,9 @@ namespace { constexpr Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB); constexpr Bitboard KingFlank[FILE_NB] = { - QueenSide, QueenSide, QueenSide, + QueenSide ^ FileDBB, QueenSide, QueenSide, CenterFiles, CenterFiles, - KingSide, KingSide, KingSide + KingSide, KingSide, KingSide ^ FileEBB }; // Threshold for lazy and space evaluation @@ -159,13 +159,13 @@ namespace { constexpr Score CloseEnemies = S( 6, 0); constexpr Score CorneredBishop = S( 50, 50); constexpr Score Hanging = S( 52, 30); - constexpr Score HinderPassedPawn = S( 4, 0); + constexpr Score HinderPassedPawn = S( 8, 0); constexpr Score KingProtector = S( 6, 6); constexpr Score KnightOnQueen = S( 21, 11); constexpr Score LongDiagonalBishop = S( 22, 0); constexpr Score MinorBehindPawn = S( 16, 0); constexpr Score Overload = S( 13, 6); - constexpr Score PawnlessFlank = S( 20, 80); + constexpr Score PawnlessFlank = S( 19, 84); constexpr Score RookOnPawn = S( 8, 24); constexpr Score SliderOnQueen = S( 42, 21); constexpr Score ThreatByKing = S( 23, 76); @@ -513,7 +513,7 @@ namespace { constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); - Bitboard b, weak, defended, nonPawnEnemies, stronglyProtected, safeThreats; + Bitboard b, weak, defended, nonPawnEnemies, stronglyProtected, safe; Score score = SCORE_ZERO; // Non-pawn enemies @@ -530,6 +530,9 @@ namespace { // Enemies not strongly protected and under our attack weak = pos.pieces(Them) & ~stronglyProtected & attackedBy[Us][ALL_PIECES]; + // Safe or protected squares + safe = ~attackedBy[Them][ALL_PIECES] | attackedBy[Us][ALL_PIECES]; + // Bonus according to the kind of attacking pieces if (defended | weak) { @@ -570,42 +573,37 @@ namespace { if (pos.pieces(Us, ROOK, QUEEN)) score += WeakUnopposedPawn * pe->weak_unopposed(Them); - // Our safe or protected pawns - b = pos.pieces(Us, PAWN) - & (~attackedBy[Them][ALL_PIECES] | attackedBy[Us][ALL_PIECES]); - - safeThreats = pawn_attacks_bb(b) & nonPawnEnemies; - score += ThreatBySafePawn * popcount(safeThreats); - // Find squares where our pawns can push on the next move b = shift(pos.pieces(Us, PAWN)) & ~pos.pieces(); b |= shift(b & TRank3BB) & ~pos.pieces(); // Keep only the squares which are relatively safe - b &= ~attackedBy[Them][PAWN] - & (attackedBy[Us][ALL_PIECES] | ~attackedBy[Them][ALL_PIECES]); + b &= ~attackedBy[Them][PAWN] & safe; // Bonus for safe pawn threats on the next move - b = pawn_attacks_bb(b) - & pos.pieces(Them) - & ~attackedBy[Us][PAWN]; - + b = pawn_attacks_bb(b) & pos.pieces(Them); score += ThreatByPawnPush * popcount(b); + // Our safe or protected pawns + b = pos.pieces(Us, PAWN) & safe; + + b = pawn_attacks_bb(b) & nonPawnEnemies; + score += ThreatBySafePawn * popcount(b); + // Bonus for threats on the next moves against enemy queen if (pos.count(Them) == 1) { Square s = pos.square(Them); - safeThreats = mobilityArea[Us] & ~stronglyProtected; + safe = mobilityArea[Us] & ~stronglyProtected; b = attackedBy[Us][KNIGHT] & pos.attacks_from(s); - score += KnightOnQueen * popcount(b & safeThreats); + score += KnightOnQueen * popcount(b & safe); b = (attackedBy[Us][BISHOP] & pos.attacks_from(s)) | (attackedBy[Us][ROOK ] & pos.attacks_from(s)); - score += SliderOnQueen * popcount(b & safeThreats & attackedBy2[Us]); + score += SliderOnQueen * popcount(b & safe & attackedBy2[Us]); } if (T) @@ -638,8 +636,8 @@ namespace { assert(!(pos.pieces(Them, PAWN) & forward_file_bb(Us, s + Up))); - bb = forward_file_bb(Us, s) & pos.pieces(Them); - score -= HinderPassedPawn * popcount(bb); + if (forward_file_bb(Us, s) & pos.pieces(Them)) + score -= HinderPassedPawn; int r = relative_rank(Us, s); int w = PassedDanger[r];