X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=ac0bf8cce9cc81571873889c3e5714b670cd0f47;hp=d9c306e8891c8cf91e320aae85992829bce131b9;hb=b508f9561cc2302c129efe8d60f201ff03ee72c8;hpb=f6981b1321357866e7aff688572e1d0e1fe57c08 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index d9c306e8..ac0bf8cc 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -220,7 +220,6 @@ namespace { const Score WeakQueen = S( 50, 10); const Score CloseEnemies = S( 7, 0); const Score PawnlessFlank = S( 20, 80); - const Score ThreatByHangingPawn = S( 71, 61); const Score ThreatBySafePawn = S(192,175); const Score ThreatByRank = S( 16, 3); const Score Hanging = S( 48, 27); @@ -310,8 +309,8 @@ namespace { while ((s = *pl++) != SQ_NONE) { // Find attacked squares, including x-ray attacks for bishops and rooks - b = Pt == BISHOP ? attacks_bb(s, pos.pieces() ^ pos.pieces(Us, QUEEN)) - : Pt == ROOK ? attacks_bb< ROOK>(s, pos.pieces() ^ pos.pieces(Us, ROOK, QUEEN)) + b = Pt == BISHOP ? attacks_bb(s, pos.pieces() ^ pos.pieces(QUEEN)) + : Pt == ROOK ? attacks_bb< ROOK>(s, pos.pieces() ^ pos.pieces(QUEEN) ^ pos.pieces(Us, ROOK)) : pos.attacks_from(s); if (pos.pinned_pieces(Us) & s) @@ -489,7 +488,11 @@ namespace { // Transform the kingDanger units into a Score, and substract it from the evaluation if (kingDanger > 0) + { + int mobilityDanger = mg_value(mobility[Them] - mobility[Us]); + kingDanger = std::max(0, kingDanger + mobilityDanger); score -= make_score(kingDanger * kingDanger / 4096, kingDanger / 16); + } } // King tropism: firstly, find squares that opponent attacks in our king flank @@ -543,9 +546,6 @@ namespace { safeThreats = (shift(b) | shift(b)) & weak; score += ThreatBySafePawn * popcount(safeThreats); - - if (weak ^ safeThreats) - score += ThreatByHangingPawn; } // Squares strongly protected by the opponent, either because they attack the