X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=ae52d203ffc0b565b317aa1d945de1bd468b71b3;hp=3099924c0f2be48c2da9fde43c2303c562fcdb2b;hb=15e21911110f9d459c4fef2bb17903d97345d0b9;hpb=2eec710318255df054a77abb7cd48d680453fd26 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 3099924c..ae52d203 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -150,25 +150,24 @@ namespace { S(0, 0), S(0, 0), S(80, 119), S(80, 119), S(117, 199), S(127, 218) }; - // Hanging contains a bonus for each enemy hanging piece - const Score Hanging = S(23, 20); - const Score KingPawnThreatOne = S(0, 64); - const Score KingPawnThreatMany = S(0, 128); - - #undef S - - const Score RookOnPawn = make_score(10, 28); - const Score RookOpenFile = make_score(43, 21); - const Score RookSemiopenFile = make_score(19, 10); - const Score BishopPawns = make_score( 8, 12); - const Score MinorBehindPawn = make_score(16, 0); - const Score TrappedRook = make_score(92, 0); - const Score Unstoppable = make_score( 0, 20); + // Assorted bonuses and penalties used by evaluation + const Score KingOnOne = S(2 , 58); + const Score KingOnMany = S(6 ,125); + const Score RookOnPawn = S(10, 28); + const Score RookOpenFile = S(43, 21); + const Score RookSemiOpenFile = S(19, 10); + const Score BishopPawns = S( 8, 12); + const Score MinorBehindPawn = S(16, 0); + const Score TrappedRook = S(92, 0); + const Score Unstoppable = S( 0, 20); + const Score Hanging = S(23, 20); // Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by // a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only // happen in Chess960 games. - const Score TrappedBishopA1H1 = make_score(50, 50); + const Score TrappedBishopA1H1 = S(50, 50); + + #undef S // SpaceMask[Color] contains the area of the board which is considered // by the space evaluation. In the middlegame, each side is given a bonus @@ -222,7 +221,7 @@ namespace { ei.attackedBy[Us][ALL_PIECES] = ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us); // Init king safety tables only if we are going to use them - if (pos.count(Us) && pos.non_pawn_material(Us) > QueenValueMg + PawnValueMg) + if (pos.non_pawn_material(Us) > QueenValueMg + PawnValueMg) { ei.kingRing[Them] = b | shift_bb(b); b &= ei.attackedBy[Us][PAWN]; @@ -340,7 +339,7 @@ namespace { // Give a bonus for a rook on a open or semi-open file if (ei.pi->semiopen_file(Us, file_of(s))) - score += ei.pi->semiopen_file(Them, file_of(s)) ? RookOpenFile : RookSemiopenFile; + score += ei.pi->semiopen_file(Them, file_of(s)) ? RookOpenFile : RookSemiOpenFile; if (mob > 3 || ei.pi->semiopen_file(Us, file_of(s))) continue; @@ -415,7 +414,8 @@ namespace { attackUnits = std::min(20, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2) + 3 * (ei.kingAdjacentZoneAttacksCount[Them] + popcount(undefended)) + 2 * (ei.pinnedPieces[Us] != 0) - - mg_value(score) / 32; + - mg_value(score) / 32 + - !pos.count(Them) * 15; // Analyse the enemy's safe queen contact checks. Firstly, find the // undefended squares around the king that are attacked by the enemy's @@ -507,7 +507,7 @@ namespace { & ei.attackedBy[Them][PAWN] & (ei.attackedBy[Us][KNIGHT] | ei.attackedBy[Us][BISHOP]); - if(protectedEnemies) + if (protectedEnemies) score += Threat[Minor][type_of(pos.piece_on(lsb(protectedEnemies)))]; // Enemies not defended by a pawn and under our attack @@ -530,10 +530,10 @@ namespace { if (b) score += more_than_one(b) ? Hanging * popcount(b) : Hanging; - b = weakEnemies & pos.pieces(Them, PAWN) & ei.attackedBy[Us][KING]; + b = weakEnemies & ei.attackedBy[Us][KING]; if (b) - score += more_than_one(b) ? KingPawnThreatMany : KingPawnThreatOne; - } + score += more_than_one(b) ? KingOnMany : KingOnOne; + } if (Trace) Tracing::terms[Us][Tracing::THREAT] = score; @@ -608,7 +608,7 @@ namespace { mbonus += k * rr, ebonus += k * rr; } - else if(pos.pieces(Us) & blockSq) + else if (pos.pieces(Us) & blockSq) mbonus += rr * 3 + r * 2 + 3, ebonus += rr + r * 2; } // rr != 0