X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=c29fd5e651a46bd5a46af414b256f2923f6a029d;hp=4745da0210a921112852c3a3cb69192200660481;hb=ef8acdc73b7818e97617ba666398be1f9045998e;hpb=c8773c720af6fd5c3a8f84550ee36e5eb89f929e diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 4745da02..c29fd5e6 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -289,6 +289,7 @@ namespace { void evaluate_space(const Position &p, Color us, EvalInfo &ei); inline Value apply_weight(Value v, int w); + Value scale_by_game_phase(Value mv, Value ev, Phase ph, const ScaleFactor sf[]); int count_1s_8bit(Bitboard b); @@ -489,7 +490,10 @@ void init_eval(int threads) { } for (Bitboard b = 0ULL; b < 256ULL; b++) - BitCount8Bit[b] = count_1s(b); + { + assert(count_1s(b) == int(uint8_t(count_1s(b)))); + BitCount8Bit[b] = (uint8_t)count_1s(b); + } } @@ -527,22 +531,6 @@ void read_weights(Color us) { } -/// scale_by_game_phase() interpolates between a middle game and an endgame -/// score, based on game phase. It also scales the return value by a -/// ScaleFactor array. - -Value scale_by_game_phase(Value mv, Value ev, Phase ph, const ScaleFactor sf[]) { - - assert(mv > -VALUE_INFINITE && mv < VALUE_INFINITE); - assert(ev > -VALUE_INFINITE && ev < VALUE_INFINITE); - assert(ph >= PHASE_ENDGAME && ph <= PHASE_MIDGAME); - - ev = apply_scale_factor(ev, sf[(ev > Value(0) ? WHITE : BLACK)]); - - Value result = Value(int((mv * ph + ev * (128 - ph)) / 128)); - return Value(int(result) & ~(GrainSize - 1)); -} - namespace { // evaluate_common() computes terms common to all pieces attack @@ -641,63 +629,63 @@ namespace { evaluate_trapped_bishop_a1h1(pos, s, us, ei); } - if (Piece != ROOK && Piece != QUEEN) - continue; - - // Queen or rook on 7th rank - them = opposite_color(us); - - if ( relative_rank(us, s) == RANK_7 - && relative_rank(us, pos.king_square(them)) == RANK_8) + if (Piece == ROOK || Piece == QUEEN) { - ei.mgValue += Sign[us] * (Piece == ROOK ? MidgameRookOn7thBonus : MidgameQueenOn7thBonus); - ei.egValue += Sign[us] * (Piece == ROOK ? EndgameRookOn7thBonus : EndgameQueenOn7thBonus); + // Queen or rook on 7th rank + them = opposite_color(us); + + if ( relative_rank(us, s) == RANK_7 + && relative_rank(us, pos.king_square(them)) == RANK_8) + { + ei.mgValue += Sign[us] * (Piece == ROOK ? MidgameRookOn7thBonus : MidgameQueenOn7thBonus); + ei.egValue += Sign[us] * (Piece == ROOK ? EndgameRookOn7thBonus : EndgameQueenOn7thBonus); + } } // Special extra evaluation for rooks - if (Piece != ROOK) - continue; - - // Open and half-open files - f = square_file(s); - if (ei.pi->file_is_half_open(us, f)) + if (Piece == ROOK) { - if (ei.pi->file_is_half_open(them, f)) + // Open and half-open files + f = square_file(s); + if (ei.pi->file_is_half_open(us, f)) { - ei.mgValue += Sign[us] * RookOpenFileBonus; - ei.egValue += Sign[us] * RookOpenFileBonus; - } - else - { - ei.mgValue += Sign[us] * RookHalfOpenFileBonus; - ei.egValue += Sign[us] * RookHalfOpenFileBonus; + if (ei.pi->file_is_half_open(them, f)) + { + ei.mgValue += Sign[us] * RookOpenFileBonus; + ei.egValue += Sign[us] * RookOpenFileBonus; + } + else + { + ei.mgValue += Sign[us] * RookHalfOpenFileBonus; + ei.egValue += Sign[us] * RookHalfOpenFileBonus; + } } - } - // Penalize rooks which are trapped inside a king. Penalize more if - // king has lost right to castle. - if (mob > 6 || ei.pi->file_is_half_open(us, f)) - continue; + // Penalize rooks which are trapped inside a king. Penalize more if + // king has lost right to castle. + if (mob > 6 || ei.pi->file_is_half_open(us, f)) + continue; - ksq = pos.king_square(us); + ksq = pos.king_square(us); - if ( square_file(ksq) >= FILE_E - && square_file(s) > square_file(ksq) - && (relative_rank(us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s))) - { - // Is there a half-open file between the king and the edge of the board? - if (!ei.pi->has_open_file_to_right(us, square_file(ksq))) - ei.mgValue -= pos.can_castle(us)? Sign[us] * ((TrappedRookPenalty - mob * 16) / 2) - : Sign[us] * (TrappedRookPenalty - mob * 16); - } - else if ( square_file(ksq) <= FILE_D - && square_file(s) < square_file(ksq) - && (relative_rank(us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s))) - { - // Is there a half-open file between the king and the edge of the board? - if (!ei.pi->has_open_file_to_left(us, square_file(ksq))) - ei.mgValue -= pos.can_castle(us)? Sign[us] * ((TrappedRookPenalty - mob * 16) / 2) - : Sign[us] * (TrappedRookPenalty - mob * 16); + if ( square_file(ksq) >= FILE_E + && square_file(s) > square_file(ksq) + && (relative_rank(us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s))) + { + // Is there a half-open file between the king and the edge of the board? + if (!ei.pi->has_open_file_to_right(us, square_file(ksq))) + ei.mgValue -= pos.can_castle(us)? Sign[us] * ((TrappedRookPenalty - mob * 16) / 2) + : Sign[us] * (TrappedRookPenalty - mob * 16); + } + else if ( square_file(ksq) <= FILE_D + && square_file(s) < square_file(ksq) + && (relative_rank(us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s))) + { + // Is there a half-open file between the king and the edge of the board? + if (!ei.pi->has_open_file_to_left(us, square_file(ksq))) + ei.mgValue -= pos.can_castle(us)? Sign[us] * ((TrappedRookPenalty - mob * 16) / 2) + : Sign[us] * (TrappedRookPenalty - mob * 16); + } } } } @@ -794,7 +782,7 @@ namespace { if ( bit_is_set(p.piece_attacks(from), to) && !bit_is_set(p.pinned_pieces(them), from) && !(rook_attacks_bb(to, occ & ClearMaskBB[from]) & p.rooks_and_queens(us)) - && !(rook_attacks_bb(to, occ & ClearMaskBB[from]) & p.rooks_and_queens(us))) + && !(bishop_attacks_bb(to, occ & ClearMaskBB[from]) & p.bishops_and_queens(us))) ei.mateThreat[them] = make_move(from, to); } @@ -1159,6 +1147,23 @@ namespace { } + // scale_by_game_phase() interpolates between a middle game and an endgame + // score, based on game phase. It also scales the return value by a + // ScaleFactor array. + + Value scale_by_game_phase(Value mv, Value ev, Phase ph, const ScaleFactor sf[]) { + + assert(mv > -VALUE_INFINITE && mv < VALUE_INFINITE); + assert(ev > -VALUE_INFINITE && ev < VALUE_INFINITE); + assert(ph >= PHASE_ENDGAME && ph <= PHASE_MIDGAME); + + ev = apply_scale_factor(ev, sf[(ev > Value(0) ? WHITE : BLACK)]); + + Value result = Value(int((mv * ph + ev * (128 - ph)) / 128)); + return Value(int(result) & ~(GrainSize - 1)); + } + + // count_1s_8bit() counts the number of nonzero bits in the 8 least // significant bits of a Bitboard. This function is used by the king // shield evaluation.