X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=c2f025fccd87047034fea47ad8d8984b27b1b2ad;hp=6f572f4e4b28854e3658d120b9766a66d572e5b5;hb=653c0527a70c3a134983519a1cf13ffbde120205;hpb=9fc77bc4140933a3832941a81e6d239fecc75787 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 6f572f4e..c2f025fc 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -642,17 +642,17 @@ Value do_evaluate(const Position& pos, Value& margin) { score += RookHalfOpenFileBonus; } - // Penalize rooks which are trapped inside a king. Penalize more if - // king has lost right to castle. if (mob > 6 || ei.pi->file_is_half_open(Us, f)) continue; ksq = pos.king_square(Us); - bool left = file_of(ksq) < FILE_E; - if ( ((left && file_of(s) < file_of(ksq)) || (!left && file_of(s) > file_of(ksq))) - && (relative_rank(Us, ksq) == RANK_1 && rank_of(ksq) == rank_of(s)) - && (!ei.pi->has_open_file_on_side(Us, file_of(ksq), left))) + // Penalize rooks which are trapped inside a king. Penalize more if + // king has lost right to castle. + if ( ((file_of(ksq) < FILE_E) == (file_of(s) < file_of(ksq))) + && rank_of(ksq) == rank_of(s) + && relative_rank(Us, ksq) == RANK_1 + && !ei.pi->has_open_file_on_side(Us, file_of(ksq), file_of(ksq) < FILE_E)) score -= make_score(pos.can_castle(Us) ? (TrappedRookPenalty - mob * 16) / 2 : (TrappedRookPenalty - mob * 16), 0); } @@ -900,16 +900,30 @@ Value do_evaluate(const Position& pos, Value& margin) { else unsafeSquares = squaresToQueen & (ei.attackedBy[Them][ALL_PIECES] | pos.pieces(Them)); - // If there aren't enemy attacks or pieces along the path to queen give - // huge bonus. Even bigger if we protect the pawn's path. - if (!unsafeSquares) - ebonus += Value(rr * (squaresToQueen == defendedSquares ? 17 : 15)); - else - // OK, there are enemy attacks or pieces (but not pawns). Are those - // squares which are attacked by the enemy also attacked by us ? - // If yes, big bonus (but smaller than when there are no enemy attacks), - // if no, somewhat smaller bonus. - ebonus += Value(rr * ((unsafeSquares & defendedSquares) == unsafeSquares ? 13 : 8)); + // Default bonus for the empty square in front + int bonusMultiplier = 3; + + if ((defendedSquares & SquareBB[blockSq]) != 0) + { + // Defending the square in front + bonusMultiplier += 2; + if ((unsafeSquares & defendedSquares) == unsafeSquares) + // Defending all the attacked squares + // bigger bonus if we are defending everything + bonusMultiplier += (squaresToQueen == defendedSquares) ? 4 : 2; + } + + if ((unsafeSquares & SquareBB[blockSq]) == 0) + { + // The square infront isn't attacked + bonusMultiplier += 6; + if (!unsafeSquares) + bonusMultiplier += 6; + } + + Value bonus = Value(rr * bonusMultiplier); + ebonus += bonus; + mbonus += bonus; } } // rr != 0