X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=c945cf53345d05cda38c342734bf7a1156de4c7c;hp=ef33adf5d774a56fb306a6333c4774fd3fd11daa;hb=45b05328b6d10b1f72786a59d78ae95c17ec40dd;hpb=8630d03dd4e1ec7e492ddf6c40d9d9e4cdba2a58 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index ef33adf5..c945cf53 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -237,11 +237,11 @@ namespace { // PassedRank[Rank] contains a bonus according to the rank of a passed pawn constexpr Score PassedRank[RANK_NB] = { - S(0, 0), S(9, 28), S(15, 31), S(17, 39), S(64, 70), S(171, 177), S(277, 260) + S(0, 0), S(7, 27), S(16, 32), S(17, 40), S(64, 71), S(170, 174), S(278, 262) }; constexpr Score RookOnClosedFile = S(10, 5); - constexpr Score RookOnOpenFile[] = { S(19, 7), S(48, 27) }; + constexpr Score RookOnOpenFile[] = { S(19, 6), S(47, 26) }; // ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to // which piece type attacks which one. Attacks on lesser pieces which are @@ -594,7 +594,7 @@ namespace { int kingFlankDefense = popcount(b3); kingDanger += kingAttackersCount[Them] * kingAttackersWeight[Them] // (~10 Elo) - + 185 * popcount(kingRing[Us] & weak) // (~15 Elo) + + 183 * popcount(kingRing[Us] & weak) // (~15 Elo) + 148 * popcount(unsafeChecks) // (~4 Elo) + 98 * popcount(pos.blockers_for_king(Us)) // (~2 Elo) + 69 * kingAttacksCount[Them] // (~0.5 Elo) @@ -788,14 +788,16 @@ namespace { bb = forward_file_bb(Them, s) & pos.pieces(ROOK, QUEEN); if (!(pos.pieces(Them) & bb)) - unsafeSquares &= attackedBy[Them][ALL_PIECES]; + unsafeSquares &= attackedBy[Them][ALL_PIECES] | pos.pieces(Them); - // If there are no enemy attacks on passed pawn span, assign a big bonus. + // If there are no enemy pieces or attacks on passed pawn span, assign a big bonus. + // Or if there is some, but they are all attacked by our pawns, assign a bit smaller bonus. // Otherwise assign a smaller bonus if the path to queen is not attacked // and even smaller bonus if it is attacked but block square is not. - int k = !unsafeSquares ? 35 : - !(unsafeSquares & squaresToQueen) ? 20 : - !(unsafeSquares & blockSq) ? 9 : + int k = !unsafeSquares ? 36 : + !(unsafeSquares & ~attackedBy[Us][PAWN]) ? 30 : + !(unsafeSquares & squaresToQueen) ? 17 : + !(unsafeSquares & blockSq) ? 7 : 0 ; // Assign a larger bonus if the block square is defended