X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=ca6ea5c44fd6da373d4e1cf9bf10deca66d2771f;hp=bb1724a4e3bf8dd86466778925cb19ad2b2caa68;hb=1f3bd968bb194a1f42af661cca9ec445c13978e8;hpb=67818ee9481ba99369fa8a8d92e5c50428fb300e diff --git a/src/evaluate.cpp b/src/evaluate.cpp index bb1724a4..ca6ea5c4 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -134,6 +134,7 @@ namespace { }; // Assorted bonuses and penalties + constexpr Score BadOutpost = S( -7, 36); constexpr Score BishopOnKingRing = S( 24, 0); constexpr Score BishopPawns = S( 3, 7); constexpr Score BishopXRayPawns = S( 4, 5); @@ -310,7 +311,13 @@ namespace { { // Bonus if piece is on an outpost square or can reach one bb = OutpostRanks & attackedBy[Us][PAWN] & ~pe->pawn_attacks_span(Them); - if (bb & s) + if ( Pt == KNIGHT + && bb & s & ~CenterFiles + && !(b & pos.pieces(Them) & ~pos.pieces(PAWN)) + && !conditional_more_than_two( + pos.pieces(Them) & ~pos.pieces(PAWN) & (s & QueenSide ? QueenSide : KingSide))) + score += BadOutpost; + else if (bb & s) score += Outpost[Pt == BISHOP]; else if (Pt == KNIGHT && bb & b & ~pos.pieces(Us)) score += ReachableOutpost; @@ -719,9 +726,9 @@ namespace { } - // Evaluation::winnable() adjusts the mg and eg score components based on the - // known attacking/defending status of the players. A single value is derived - // by interpolation from the mg and eg values and returned. + // Evaluation::winnable() adjusts the midgame and endgame score components, based on + // the known attacking/defending status of the players. The final value is derived + // by interpolation from the midgame and endgame values. template Value Evaluation::winnable(Score score) const { @@ -764,7 +771,7 @@ namespace { Color strongSide = eg > VALUE_DRAW ? WHITE : BLACK; int sf = me->scale_factor(pos, strongSide); - // If scale is not already specific, scale down the endgame via general heuristics + // If scale factor is not already specific, scale down via general heuristics if (sf == SCALE_FACTOR_NORMAL) { if (pos.opposite_bishops()) @@ -779,7 +786,7 @@ namespace { && pos.non_pawn_material(BLACK) == RookValueMg && pos.count(strongSide) - pos.count(~strongSide) <= 1 && bool(KingSide & pos.pieces(strongSide, PAWN)) != bool(QueenSide & pos.pieces(strongSide, PAWN)) - && (attacks_bb(pos.square(~strongSide)) & pos.pieces(~strongSide, PAWN))) + && (attackedBy[~strongSide][KING] & pos.pieces(~strongSide, PAWN))) sf = 36; else if (pos.count() == 1) sf = 37 + 3 * (pos.count(WHITE) == 1 ? pos.count(BLACK) + pos.count(BLACK)