X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=ca70f2d0a684529ab3b4b9c3bea9642f0f3883c4;hp=fd78d5af368d2aa3f1b03a1a08882a45c7f8e83b;hb=0d8a4c7565390c9f7ccc99799a76a19fb50e6f7b;hpb=422c9c2acd5afb793ab8e26ef9641f7c348cd549 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index fd78d5af..ca70f2d0 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -91,7 +91,7 @@ namespace { // Evaluation weights, initialized from UCI options enum { Mobility, PawnStructure, PassedPawns, Space, KingDangerUs, KingDangerThem }; - Score Weights[6]; + struct Weight { int mg, eg; } Weights[6]; typedef Value V; #define S(mg, eg) make_score(mg, eg) @@ -162,9 +162,7 @@ namespace { const Score Tempo = make_score(24, 11); const Score RookOn7th = make_score(11, 20); - const Score QueenOn7th = make_score( 3, 8); const Score RookOnPawn = make_score(10, 28); - const Score QueenOnPawn = make_score( 4, 20); const Score RookOpenFile = make_score(43, 21); const Score RookSemiopenFile = make_score(19, 10); const Score BishopPawns = make_score( 8, 12); @@ -204,8 +202,6 @@ namespace { const int BishopCheck = 2; const int KnightCheck = 3; - const int UnsupportedPinnedPiece = 2; - // KingDanger[Color][attackUnits] contains the actual king danger weighted // scores, indexed by color and by a calculated integer number. Score KingDanger[COLOR_NB][128]; @@ -235,8 +231,8 @@ namespace { Score evaluate_unstoppable_pawns(const Position& pos, Color us, const EvalInfo& ei); Value interpolate(const Score& v, Phase ph, ScaleFactor sf); - Score apply_weight(Score v, Score w); - Score weight_option(const std::string& mgOpt, const std::string& egOpt, Score internalWeight); + Score apply_weight(Score v, const Weight& w); + Weight weight_option(const std::string& mgOpt, const std::string& egOpt, Score internalWeight); } @@ -516,23 +512,21 @@ Value do_evaluate(const Position& pos) { score += MinorBehindPawn; } - if ( (Pt == ROOK || Pt == QUEEN) - && relative_rank(Us, s) >= RANK_5) + if (Pt == ROOK) { - // Major piece on 7th rank and enemy king trapped on 8th + // Rook on 7th rank and enemy king trapped on 8th if ( relative_rank(Us, s) == RANK_7 && relative_rank(Us, pos.king_square(Them)) == RANK_8) - score += Pt == ROOK ? RookOn7th : QueenOn7th; + score += RookOn7th; - // Major piece attacking enemy pawns on the same rank/file - Bitboard pawns = pos.pieces(Them, PAWN) & PseudoAttacks[ROOK][s]; - if (pawns) - score += popcount(pawns) * (Pt == ROOK ? RookOnPawn : QueenOnPawn); - } + // Rook piece attacking enemy pawns on the same rank/file + if (relative_rank(Us, s) >= RANK_5) + { + Bitboard pawns = pos.pieces(Them, PAWN) & PseudoAttacks[ROOK][s]; + if (pawns) + score += popcount(pawns) * RookOnPawn; + } - // Special extra evaluation for rooks - if (Pt == ROOK) - { // Give a bonus for a rook on a open or semi-open file if (ei.pi->semiopen(Us, file_of(s))) score += ei.pi->semiopen(Them, file_of(s)) ? RookOpenFile : RookSemiopenFile; @@ -631,6 +625,7 @@ Value do_evaluate(const Position& pos) { // the pawn shelter (current 'score' value). attackUnits = std::min(20, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2) + 3 * (ei.kingAdjacentZoneAttacksCount[Them] + popcount(undefended)) + + 2 * (ei.pinnedPieces[Us] != 0) - mg_value(score) / 32; // Analyse the enemy's safe queen contact checks. Firstly, find the @@ -695,10 +690,6 @@ Value do_evaluate(const Position& pos) { if (b) attackUnits += KnightCheck * popcount(b); - // Penalty for pinned pieces not defended by a pawn - if (ei.pinnedPieces[Us] & ~ei.attackedBy[Us][PAWN]) - attackUnits += UnsupportedPinnedPiece; - // To index KingDanger[] attackUnits must be in [0, 99] range attackUnits = std::min(99, std::max(0, attackUnits)); @@ -930,28 +921,25 @@ Value do_evaluate(const Position& pos) { } // apply_weight() weights score v by score w trying to prevent overflow - Score apply_weight(Score v, Score w) { + Score apply_weight(Score v, const Weight& w) { - return make_score((int(mg_value(v)) * mg_value(w)) / 0x100, - (int(eg_value(v)) * eg_value(w)) / 0x100); + return make_score(mg_value(v) * w.mg / 256, eg_value(v) * w.eg / 256); } // weight_option() computes the value of an evaluation weight, by combining // two UCI-configurable weights (midgame and endgame) with an internal weight. - Score weight_option(const std::string& mgOpt, const std::string& egOpt, Score internalWeight) { - - // Scale option value from 100 to 256 - int mg = Options[mgOpt] * 256 / 100; - int eg = Options[egOpt] * 256 / 100; + Weight weight_option(const std::string& mgOpt, const std::string& egOpt, Score internalWeight) { - return apply_weight(make_score(mg, eg), internalWeight); + Weight w = { Options[mgOpt] * mg_value(internalWeight) / 100, + Options[egOpt] * eg_value(internalWeight) / 100 }; + return w; } // Tracing function definitions - double Tracing::to_cp(Value v) { return double(v) / PawnValueMg; } + double Tracing::to_cp(Value v) { return double(v) / PawnValueEg; } void Tracing::add_term(int idx, Score wScore, Score bScore) {