X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=ce92db9a733c3a64b29ee2033a5f378a8331c663;hp=c84d894f9c86616787e6f2a86c327035d115e407;hb=b0b4ca17db49ed03057b5fa4ee4a12dab0e9c9e6;hpb=a1ad8604a11459a94189f857e368d0fbb72da25d diff --git a/src/evaluate.cpp b/src/evaluate.cpp index c84d894f..ce92db9a 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -288,8 +288,8 @@ namespace { attackedBy2[Us] = dblAttackByPawn | (attackedBy[Us][KING] & attackedBy[Us][PAWN]); // Init our king safety tables - Square s = make_square(Utility::clamp(file_of(ksq), FILE_B, FILE_G), - Utility::clamp(rank_of(ksq), RANK_2, RANK_7)); + Square s = make_square(std::clamp(file_of(ksq), FILE_B, FILE_G), + std::clamp(rank_of(ksq), RANK_2, RANK_7)); kingRing[Us] = attacks_bb(s) | s; kingAttackersCount[Them] = popcount(kingRing[Us] & pe->pawn_attacks(Them)); @@ -686,8 +686,8 @@ namespace { Square blockSq = s + Up; // Adjust bonus based on the king's proximity - bonus += make_score(0, ( (king_proximity(Them, blockSq) * 19) / 4 - - king_proximity(Us, blockSq) * 2) * w); + bonus += make_score(0, ( king_proximity(Them, blockSq) * 19 / 4 + - king_proximity(Us, blockSq) * 2) * w); // If blockSq is not the queening square then consider also a second push if (r != RANK_7) @@ -731,7 +731,7 @@ namespace { // Evaluation::space() computes a space evaluation for a given side, aiming to improve game - // play in the opening. It is based on the number of safe squares on the 4 central files + // play in the opening. It is based on the number of safe squares on the four central files // on ranks 2 to 4. Completely safe squares behind a friendly pawn are counted twice. // Finally, the space bonus is multiplied by a weight which decreases according to occupancy. @@ -804,7 +804,7 @@ namespace { // Now apply the bonus: note that we find the attacking side by extracting the // sign of the midgame or endgame values, and that we carefully cap the bonus // so that the midgame and endgame scores do not change sign after the bonus. - int u = ((mg > 0) - (mg < 0)) * Utility::clamp(complexity + 50, -abs(mg), 0); + int u = ((mg > 0) - (mg < 0)) * std::clamp(complexity + 50, -abs(mg), 0); int v = ((eg > 0) - (eg < 0)) * std::max(complexity, -abs(eg)); mg += u; @@ -951,8 +951,8 @@ Value Eval::evaluate(const Position& pos) { // Damp down the evaluation linearly when shuffling v = v * (100 - pos.rule50_count()) / 100; - // Guarantee evalution outside of TB range - v = Utility::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1); + // Guarantee evaluation does not hit the tablebase range + v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1); return v; } @@ -972,42 +972,46 @@ std::string Eval::trace(const Position& pos) { Value v; + std::memset(scores, 0, sizeof(scores)); + + pos.this_thread()->contempt = SCORE_ZERO; // Reset any dynamic contempt + + v = Evaluation(pos).value(); + + ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2) + << " Term | White | Black | Total \n" + << " | MG EG | MG EG | MG EG \n" + << " ------------+-------------+-------------+------------\n" + << " Material | " << Term(MATERIAL) + << " Imbalance | " << Term(IMBALANCE) + << " Pawns | " << Term(PAWN) + << " Knights | " << Term(KNIGHT) + << " Bishops | " << Term(BISHOP) + << " Rooks | " << Term(ROOK) + << " Queens | " << Term(QUEEN) + << " Mobility | " << Term(MOBILITY) + << " King safety | " << Term(KING) + << " Threats | " << Term(THREAT) + << " Passed | " << Term(PASSED) + << " Space | " << Term(SPACE) + << " Winnable | " << Term(WINNABLE) + << " ------------+-------------+-------------+------------\n" + << " Total | " << Term(TOTAL); + + v = pos.side_to_move() == WHITE ? v : -v; + + ss << "\nClassical evaluation: " << to_cp(v) << " (white side)\n"; + if (Eval::useNNUE) { v = NNUE::evaluate(pos); - } - else - { - std::memset(scores, 0, sizeof(scores)); - - pos.this_thread()->contempt = SCORE_ZERO; // Reset any dynamic contempt - - v = Evaluation(pos).value(); - - ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2) - << " Term | White | Black | Total \n" - << " | MG EG | MG EG | MG EG \n" - << " ------------+-------------+-------------+------------\n" - << " Material | " << Term(MATERIAL) - << " Imbalance | " << Term(IMBALANCE) - << " Pawns | " << Term(PAWN) - << " Knights | " << Term(KNIGHT) - << " Bishops | " << Term(BISHOP) - << " Rooks | " << Term(ROOK) - << " Queens | " << Term(QUEEN) - << " Mobility | " << Term(MOBILITY) - << " King safety | " << Term(KING) - << " Threats | " << Term(THREAT) - << " Passed | " << Term(PASSED) - << " Space | " << Term(SPACE) - << " Winnable | " << Term(WINNABLE) - << " ------------+-------------+-------------+------------\n" - << " Total | " << Term(TOTAL); + v = pos.side_to_move() == WHITE ? v : -v; + ss << "\nNNUE evaluation: " << to_cp(v) << " (white side)\n"; } + v = evaluate(pos); v = pos.side_to_move() == WHITE ? v : -v; - - ss << "\nFinal evaluation: " << to_cp(v) << " (white side)\n"; + ss << "\nFinal evaluation: " << to_cp(v) << " (white side)\n"; return ss.str(); }