X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=d1799d6064810e3d58e6d8a380740d9504377f93;hp=3095838820632331b5f5ac805dd5ed867af83cf9;hb=7ae3c05795e79c9bd945607cdcfb08198f4c4b45;hpb=351844061eddffac59e7a3c2d16af7ea9661bb3e diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 30958388..d1799d60 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -156,7 +156,8 @@ namespace { // ThreatBySafePawn[PieceType] contains bonuses according to which piece // type is attacked by a pawn which is protected or is not attacked. const Score ThreatBySafePawn[PIECE_TYPE_NB] = { - S(0, 0), S(0, 0), S(176, 139), S(131, 127), S(217, 218), S(203, 215) }; + S(0, 0), S(0, 0), S(176, 139), S(131, 127), S(217, 218), S(203, 215) + }; // Threat[by minor/by rook][attacked PieceType] contains // bonuses according to which piece type attacks which one. @@ -223,8 +224,8 @@ namespace { template void eval_init(const Position& pos, EvalInfo& ei) { - const Color Them = (Us == WHITE ? BLACK : WHITE); - const Square Down = (Us == WHITE ? DELTA_S : DELTA_N); + const Color Them = (Us == WHITE ? BLACK : WHITE); + const Square Down = (Us == WHITE ? SOUTH : NORTH); ei.pinnedPieces[Us] = pos.pinned_pieces(Us); Bitboard b = ei.attackedBy[Them][KING]; @@ -235,7 +236,7 @@ namespace { // Init king safety tables only if we are going to use them if (pos.non_pawn_material(Us) >= QueenValueMg) { - ei.kingRing[Them] = b | shift_bb(b); + ei.kingRing[Them] = b | shift(b); b &= ei.attackedBy[Us][PAWN]; ei.kingAttackersCount[Us] = popcount(b); ei.kingAdjacentZoneAttacksCount[Us] = ei.kingAttackersWeight[Us] = 0; @@ -321,7 +322,7 @@ namespace { && pos.is_chess960() && (s == relative_square(Us, SQ_A1) || s == relative_square(Us, SQ_H1))) { - Square d = pawn_push(Us) + (file_of(s) == FILE_A ? DELTA_E : DELTA_W); + Square d = pawn_push(Us) + (file_of(s) == FILE_A ? EAST : WEST); if (pos.piece_on(s + d) == make_piece(Us, PAWN)) score -= !pos.empty(s + d + pawn_push(Us)) ? TrappedBishopA1H1 * 4 : pos.piece_on(s + d + d) == make_piece(Us, PAWN) ? TrappedBishopA1H1 * 2 @@ -391,8 +392,8 @@ namespace { template Score evaluate_king(const Position& pos, const EvalInfo& ei) { - const Color Them = (Us == WHITE ? BLACK : WHITE); - const Square Up = (Us == WHITE ? DELTA_N : DELTA_S); + const Color Them = (Us == WHITE ? BLACK : WHITE); + const Square Up = (Us == WHITE ? NORTH : SOUTH); Bitboard undefended, b, b1, b2, safe, other; int kingDanger; @@ -438,7 +439,7 @@ namespace { // ... and some other potential checks, only requiring the square to be // safe from pawn-attacks, and not being occupied by a blocked pawn. other = ~( ei.attackedBy[Us][PAWN] - | (pos.pieces(Them, PAWN) & shift_bb(pos.pieces(PAWN)))); + | (pos.pieces(Them, PAWN) & shift(pos.pieces(PAWN)))); b1 = pos.attacks_from(ksq); b2 = pos.attacks_from(ksq); @@ -506,12 +507,12 @@ namespace { template Score evaluate_threats(const Position& pos, const EvalInfo& ei) { - const Color Them = (Us == WHITE ? BLACK : WHITE); - const Square Up = (Us == WHITE ? DELTA_N : DELTA_S); - const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE); - const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW); - const Bitboard TRank2BB = (Us == WHITE ? Rank2BB : Rank7BB); - const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); + const Color Them = (Us == WHITE ? BLACK : WHITE); + const Square Up = (Us == WHITE ? NORTH : SOUTH); + const Square Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); + const Square Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); + const Bitboard TRank2BB = (Us == WHITE ? Rank2BB : Rank7BB); + const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); enum { Minor, Rook }; @@ -531,7 +532,7 @@ namespace { b = pos.pieces(Us, PAWN) & ( ~ei.attackedBy[Them][ALL_PIECES] | ei.attackedBy[Us][ALL_PIECES]); - safeThreats = (shift_bb(b) | shift_bb(b)) & weak; + safeThreats = (shift(b) | shift(b)) & weak; if (weak ^ safeThreats) score += ThreatByHangingPawn; @@ -568,13 +569,13 @@ namespace { // Bonus if some pawns can safely push and attack an enemy piece b = pos.pieces(Us, PAWN) & ~TRank7BB; - b = shift_bb(b | (shift_bb(b & TRank2BB) & ~pos.pieces())); + b = shift(b | (shift(b & TRank2BB) & ~pos.pieces())); b &= ~pos.pieces() & ~ei.attackedBy[Them][PAWN] & (ei.attackedBy[Us][ALL_PIECES] | ~ei.attackedBy[Them][ALL_PIECES]); - b = (shift_bb(b) | shift_bb(b)) + b = (shift(b) | shift(b)) & pos.pieces(Them) & ~ei.attackedBy[Us][PAWN]; @@ -803,8 +804,8 @@ Value Eval::evaluate(const Position& pos) { // Pawns blocked or on ranks 2 and 3 will be excluded from the mobility area Bitboard blockedPawns[] = { - pos.pieces(WHITE, PAWN) & (shift_bb(pos.pieces()) | Rank2BB | Rank3BB), - pos.pieces(BLACK, PAWN) & (shift_bb(pos.pieces()) | Rank7BB | Rank6BB) + pos.pieces(WHITE, PAWN) & (shift(pos.pieces()) | Rank2BB | Rank3BB), + pos.pieces(BLACK, PAWN) & (shift(pos.pieces()) | Rank7BB | Rank6BB) }; // Do not include in mobility area squares protected by enemy pawns, or occupied