X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=da4b9c30b41c3e9d3f4ac17641e7a8fcb3f28233;hp=a63b40ae98403a69153a2782c1bd066c75f2d153;hb=29b5842da8d5477c0aea924cfd364c9e619456a2;hpb=24dac5ccd309837c6767dcf6b145be385eea2e21 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index a63b40ae..da4b9c30 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -24,7 +24,7 @@ #include #include -#include "bitcount.h" +#include "bitboard.h" #include "evaluate.h" #include "material.h" #include "pawns.h" @@ -132,21 +132,21 @@ namespace { // Outpost[knight/bishop][supported by pawn] contains bonuses for knights and // bishops outposts, bigger if outpost piece is supported by a pawn. const Score Outpost[][2] = { - { S(42,11), S(63,17) }, // Knights - { S(18, 5), S(27, 8) } // Bishops + { S(43,11), S(65,20) }, // Knights + { S(20, 3), S(29, 8) } // Bishops }; // ReachableOutpost[knight/bishop][supported by pawn] contains bonuses for // knights and bishops which can reach an outpost square in one move, bigger // if outpost square is supported by a pawn. const Score ReachableOutpost[][2] = { - { S(21, 5), S(31, 8) }, // Knights - { S( 8, 2), S(13, 4) } // Bishops + { S(21, 5), S(35, 8) }, // Knights + { S( 8, 0), S(14, 4) } // Bishops }; // RookOnFile[semiopen/open] contains bonuses for each rook when there is no // friendly pawn on the rook file. - const Score RookOnFile[2] = { S(19, 10), S(43, 21) }; + const Score RookOnFile[2] = { S(20, 7), S(45, 20) }; // ThreatBySafePawn[PieceType] contains bonuses according to which piece // type is attacked by a pawn which is protected or is not attacked. @@ -181,13 +181,13 @@ namespace { // Assorted bonuses and penalties used by evaluation const Score MinorBehindPawn = S(16, 0); const Score BishopPawns = S( 8, 12); - const Score RookOnPawn = S( 7, 27); + const Score RookOnPawn = S( 8, 24); const Score TrappedRook = S(92, 0); const Score Checked = S(20, 20); - const Score ThreatByHangingPawn = S(70, 63); + const Score ThreatByHangingPawn = S(71, 61); const Score LooseEnemies = S( 0, 25); - const Score Hanging = S(48, 28); - const Score ThreatByPawnPush = S(31, 19); + const Score Hanging = S(48, 27); + const Score ThreatByPawnPush = S(38, 22); const Score Unstoppable = S( 0, 20); // Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by @@ -209,10 +209,10 @@ namespace { // Penalties for enemy's safe checks const int QueenContactCheck = 89; - const int QueenCheck = 50; + const int QueenCheck = 52; const int RookCheck = 45; - const int BishopCheck = 6; - const int KnightCheck = 14; + const int BishopCheck = 5; + const int KnightCheck = 17; // eval_init() initializes king and attack bitboards for a given color @@ -234,7 +234,7 @@ namespace { { ei.kingRing[Them] = b | shift_bb(b); b &= ei.attackedBy[Us][PAWN]; - ei.kingAttackersCount[Us] = b ? popcount(b) : 0; + ei.kingAttackersCount[Us] = b ? popcount(b) : 0; ei.kingAdjacentZoneAttacksCount[Us] = ei.kingAttackersWeight[Us] = 0; } else @@ -278,7 +278,7 @@ namespace { ei.kingAttackersWeight[Us] += KingAttackWeights[Pt]; bb = b & ei.attackedBy[Them][KING]; if (bb) - ei.kingAdjacentZoneAttacksCount[Us] += popcount(bb); + ei.kingAdjacentZoneAttacksCount[Us] += popcount(bb); } if (Pt == QUEEN) @@ -286,7 +286,7 @@ namespace { | ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][ROOK]); - int mob = popcount(b & mobilityArea[Us]); + int mob = popcount(b & mobilityArea[Us]); mobility[Us] += MobilityBonus[Pt][mob]; @@ -334,7 +334,7 @@ namespace { { Bitboard alignedPawns = pos.pieces(Them, PAWN) & PseudoAttacks[ROOK][s]; if (alignedPawns) - score += RookOnPawn * popcount(alignedPawns); + score += RookOnPawn * popcount(alignedPawns); } // Bonus when on an open or semi-open file @@ -399,7 +399,7 @@ namespace { // the pawn shelter (current 'score' value). attackUnits = std::min(72, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) + 9 * ei.kingAdjacentZoneAttacksCount[Them] - + 27 * popcount(undefended) + + 27 * popcount(undefended) + 11 * !!ei.pinnedPieces[Us] - 64 * !pos.count(Them) - mg_value(score) / 8; @@ -415,7 +415,7 @@ namespace { | ei.attackedBy[Them][KING]; if (b) - attackUnits += QueenContactCheck * popcount(b); + attackUnits += QueenContactCheck * popcount(b); } // Analyse the enemy's safe distance checks for sliders and knights @@ -513,7 +513,7 @@ namespace { b = weak & ~ei.attackedBy[Them][ALL_PIECES]; if (b) - score += Hanging * popcount(b); + score += Hanging * popcount(b); b = weak & ei.attackedBy[Us][KING]; if (b) @@ -533,7 +533,7 @@ namespace { & ~ei.attackedBy[Us][PAWN]; if (b) - score += ThreatByPawnPush * popcount(b); + score += ThreatByPawnPush * popcount(b); if (DoTrace) Trace::add(THREAT, Us, score); @@ -656,7 +656,7 @@ namespace { assert(unsigned(safe >> (Us == WHITE ? 32 : 0)) == 0); // ...count safe + (behind & safe) with a single popcount - int bonus = popcount((Us == WHITE ? safe << 32 : safe >> 32) | (behind & safe)); + int bonus = popcount((Us == WHITE ? safe << 32 : safe >> 32) | (behind & safe)); int weight = pos.count(Us) + pos.count(Us) + pos.count(Them) + pos.count(Them);