X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=de9574fba5611be5d3282490ea42c3b3b6cba80f;hp=3f18d587ac6a61ee2ba2f1a071532551d660cc44;hb=efd4ca2;hpb=34321fcc2d9f9c4e00fb3bfd0d3773d9b3bb1416 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 3f18d587..de9574fb 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -142,24 +142,24 @@ namespace { // ThreatByKing[on one/on many] contains bonuses for king attacks on // pawns or pieces which are not pawn-defended. - constexpr Score ThreatByKing[] = { S(25, 57), S(4, 139) }; + constexpr Score ThreatByKing[] = { S(30, 62), S(-9, 160) }; // PassedRank[Rank] contains a bonus according to the rank of a passed pawn constexpr Score PassedRank[RANK_NB] = { - S(0, 0), S(7, 10), S(7, 26), S(14, 31), S(42, 63), S(178, 167), S(279, 244) + S(0, 0), S(4, 17), S(7, 20), S(14, 36), S(42, 62), S(165, 171), S(279, 252) }; // PassedFile[File] contains a bonus according to the file of a passed pawn constexpr Score PassedFile[FILE_NB] = { - S( 17, 6), S(-4, 7), S( 2,-12), S(-17,-14), - S(-17,-14), S( 2,-12), S(-4, 7), S( 17, 6) + S( 11, 14), S( 0, -5), S(-2, -8), S(-25,-13), + S(-25,-13), S(-2, -8), S( 0, -5), S( 11, 14) }; // PassedDanger[Rank] contains a term to weight the passed score - constexpr int PassedDanger[RANK_NB] = { 0, 0, 0, 3, 6, 12, 21 }; + constexpr int PassedDanger[RANK_NB] = { 0, 0, 0, 2, 7, 12, 19 }; // KingProtector[PieceType-2] contains a penalty according to distance from king - constexpr Score KingProtector[] = { S(3, 5), S(5, 3), S(3, 0), S(0, -2) }; + constexpr Score KingProtector[] = { S(4, 6), S(6, 3), S(1, 0), S(0, -2) }; // Assorted bonuses and penalties constexpr Score BishopPawns = S( 3, 5); @@ -167,7 +167,7 @@ namespace { constexpr Score Connectivity = S( 3, 1); constexpr Score CorneredBishop = S( 50, 50); constexpr Score Hanging = S( 52, 30); - constexpr Score HinderPassedPawn = S( 5, 2); + constexpr Score HinderPassedPawn = S( 5, -1); constexpr Score KnightOnQueen = S( 21, 11); constexpr Score LongDiagonalBishop = S( 22, 0); constexpr Score MinorBehindPawn = S( 16, 0); @@ -177,10 +177,10 @@ namespace { constexpr Score SliderOnQueen = S( 42, 21); constexpr Score ThreatByPawnPush = S( 49, 30); constexpr Score ThreatByRank = S( 16, 3); - constexpr Score ThreatBySafePawn = S(186,140); + constexpr Score ThreatBySafePawn = S(165,133); constexpr Score TrappedRook = S( 92, 0); constexpr Score WeakQueen = S( 50, 10); - constexpr Score WeakUnopposedPawn = S( 14, 19); + constexpr Score WeakUnopposedPawn = S( 5, 26); #undef S @@ -428,7 +428,7 @@ namespace { // Main king safety evaluation if (kingAttackersCount[Them] > 1 - pos.count(Them)) { - int kingDanger = -mg_value(score); + int kingDanger = 0; unsafeChecks = 0; // Attacked squares defended at most once by our queen or king @@ -475,10 +475,11 @@ namespace { kingDanger += kingAttackersCount[Them] * kingAttackersWeight[Them] + 64 * kingAttacksCount[Them] - + 182 * popcount(kingRing[Us] & weak) - + 128 * popcount(pos.blockers_for_king(Us) | unsafeChecks) - - 857 * !pos.count(Them) - + 31 ; + + 183 * popcount(kingRing[Us] & weak) + + 122 * popcount(pos.blockers_for_king(Us) | unsafeChecks) + - 860 * !pos.count(Them) + - 7 * mg_value(score) / 8 + + 17 ; // Transform the kingDanger units into a Score, and subtract it from the evaluation if (kingDanger > 0)