X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=df7ff5ea33776e61eb7fb75fa9365d58bc4c1128;hp=be39f8a7b314019333a55cf27175fa2f3ac303a7;hb=ddd4224640e04463c62b5896660f6f6abe4cc1a5;hpb=6d0eabd5fe2961551477820ab7619e2c31e01ffd diff --git a/src/evaluate.cpp b/src/evaluate.cpp index be39f8a7..df7ff5ea 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -145,7 +145,7 @@ namespace { constexpr Score ThreatByKing = S( 24, 89); constexpr Score ThreatByPawnPush = S( 48, 39); constexpr Score ThreatBySafePawn = S(173, 94); - constexpr Score TrappedRook = S( 52, 30); + constexpr Score TrappedRook = S( 52, 10); constexpr Score WeakQueen = S( 49, 15); #undef S @@ -168,7 +168,7 @@ namespace { template Score passed() const; template Score space() const; ScaleFactor scale_factor(Value eg) const; - Score initiative(Score score, Score materialScore) const; + Score initiative(Score score) const; const Position& pos; Material::Entry* me; @@ -524,7 +524,7 @@ namespace { b = attackedBy[Them][ALL_PIECES] & ~stronglyProtected & attackedBy[Us][ALL_PIECES]; - score += RestrictedPiece * (popcount(b) + popcount(b & pos.pieces())); + score += RestrictedPiece * popcount(b); // Protected or unattacked squares safe = ~attackedBy[Them][ALL_PIECES] | attackedBy[Us][ALL_PIECES]; @@ -696,14 +696,11 @@ namespace { // known attacking/defending status of the players. template - Score Evaluation::initiative(Score score, Score materialScore) const { + Score Evaluation::initiative(Score score) const { int outflanking = distance(pos.square(WHITE), pos.square(BLACK)) - distance(pos.square(WHITE), pos.square(BLACK)); - bool infiltration = rank_of(pos.square(WHITE)) > RANK_4 - || rank_of(pos.square(BLACK)) < RANK_5; - bool pawnsOnBothFlanks = (pos.pieces(PAWN) & QueenSide) && (pos.pieces(PAWN) & KingSide); @@ -711,18 +708,20 @@ namespace { && outflanking < 0 && !pawnsOnBothFlanks; + bool infiltration = rank_of(pos.square(WHITE)) > RANK_4 + || rank_of(pos.square(BLACK)) < RANK_5; + // Compute the initiative bonus for the attacking side int complexity = 9 * pe->passed_count() + 11 * pos.count() + 9 * outflanking - + 12 * infiltration + 21 * pawnsOnBothFlanks + + 24 * infiltration + 51 * !pos.non_pawn_material() - 43 * almostUnwinnable - - 100 ; + -110 ; // Give more importance to non-material score - score = (score * 2 - materialScore) / 2; Value mg = mg_value(score); Value eg = eg_value(score); @@ -794,9 +793,6 @@ namespace { if (abs(v) > LazyThreshold + pos.non_pawn_material() / 64) return pos.side_to_move() == WHITE ? v : -v; - // Remember this score - Score materialScore = score; - // Main evaluation begins here initialize(); @@ -815,7 +811,7 @@ namespace { + passed< WHITE>() - passed< BLACK>() + space< WHITE>() - space< BLACK>(); - score += initiative(score, materialScore); + score += initiative(score); // Interpolate between a middlegame and a (scaled by 'sf') endgame score ScaleFactor sf = scale_factor(eg_value(score));