X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=e5e3cb6ccbe6d0f1029d72b51228e95920ea1514;hp=0f89a05ac7767f9a7199e1ed543d986482307c5b;hb=6e66e7aae28ab087ad816589c0d54851993f2e4a;hpb=3cbb05b1b814ef9c79cc97de3598ba0c24735a97 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 0f89a05a..e5e3cb6c 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -152,25 +152,26 @@ namespace { }; // Assorted bonuses and penalties - constexpr Score BishopPawns = S( 3, 7); - constexpr Score CloseEnemies = S( 6, 0); + constexpr Score BishopPawns = S( 3, 8); + constexpr Score CloseEnemies = S( 7, 0); constexpr Score CorneredBishop = S( 50, 50); - constexpr Score Hanging = S( 57, 32); - constexpr Score KingProtector = S( 6, 6); - constexpr Score KnightOnQueen = S( 21, 11); - constexpr Score LongDiagonalBishop = S( 46, 0); + constexpr Score Hanging = S( 62, 34); + constexpr Score KingProtector = S( 6, 7); + constexpr Score KnightOnQueen = S( 20, 12); + constexpr Score LongDiagonalBishop = S( 44, 0); constexpr Score MinorBehindPawn = S( 16, 0); - constexpr Score Overload = S( 13, 6); - constexpr Score PawnlessFlank = S( 19, 84); - constexpr Score RookOnPawn = S( 10, 29); - constexpr Score SliderOnQueen = S( 42, 21); - constexpr Score ThreatByKing = S( 22, 78); - constexpr Score ThreatByPawnPush = S( 45, 40); - constexpr Score ThreatByRank = S( 16, 3); - constexpr Score ThreatBySafePawn = S(173,102); - constexpr Score TrappedRook = S( 96, 5); - constexpr Score WeakQueen = S( 50, 10); - constexpr Score WeakUnopposedPawn = S( 15, 19); + constexpr Score Overload = S( 12, 6); + constexpr Score PawnlessFlank = S( 18, 94); + constexpr Score RestrictedPiece = S( 7, 6); + constexpr Score RookOnPawn = S( 10, 28); + constexpr Score SliderOnQueen = S( 49, 21); + constexpr Score ThreatByKing = S( 21, 84); + constexpr Score ThreatByPawnPush = S( 48, 42); + constexpr Score ThreatByRank = S( 14, 3); + constexpr Score ThreatBySafePawn = S(169, 99); + constexpr Score TrappedRook = S( 98, 5); + constexpr Score WeakQueen = S( 51, 10); + constexpr Score WeakUnopposedPawn = S( 14, 20); #undef S @@ -258,6 +259,8 @@ namespace { attackedBy[Us][ALL_PIECES] = attackedBy[Us][KING] | attackedBy[Us][PAWN]; attackedBy2[Us] = attackedBy[Us][KING] & attackedBy[Us][PAWN]; + kingRing[Us] = kingAttackersCount[Them] = 0; + // Init our king safety tables only if we are going to use them if (pos.non_pawn_material(Them) >= RookValueMg + KnightValueMg) { @@ -274,8 +277,6 @@ namespace { kingAttackersCount[Them] = popcount(kingRing[Us] & pe->pawn_attacks(Them)); kingAttacksCount[Them] = kingAttackersWeight[Them] = 0; } - else - kingRing[Us] = kingAttackersCount[Them] = 0; } @@ -415,7 +416,7 @@ namespace { Score score = pe->king_safety(pos); // Find the squares that opponent attacks in our king flank, and the squares - // which are attacked twice in that flank but not defended by our pawns. + // which are attacked twice in that flank. kingFlank = KingFlank[file_of(ksq)]; b1 = attackedBy[Them][ALL_PIECES] & kingFlank & Camp; b2 = b1 & attackedBy2[Them]; @@ -474,7 +475,6 @@ namespace { + 69 * kingAttacksCount[Them] + 185 * popcount(kingRing[Us] & weak) + 150 * popcount(pos.blockers_for_king(Us) | unsafeChecks) - + 4 * tropism - 873 * !pos.count(Them) - 6 * mg_value(score) / 8 + mg_value(mobility[Them] - mobility[Us]) @@ -508,7 +508,7 @@ namespace { constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); - Bitboard b, weak, defended, nonPawnEnemies, stronglyProtected, safe; + Bitboard b, weak, defended, nonPawnEnemies, stronglyProtected, safe, restricted; Score score = SCORE_ZERO; // Non-pawn enemies @@ -558,6 +558,13 @@ namespace { score += Overload * popcount(b); } + // Bonus for restricting their piece moves + restricted = attackedBy[Them][ALL_PIECES] + & ~attackedBy[Them][PAWN] + & ~attackedBy2[Them] + & attackedBy[Us][ALL_PIECES]; + score += RestrictedPiece * popcount(restricted); + // Bonus for enemy unopposed weak pawns if (pos.pieces(Us, ROOK, QUEEN)) score += WeakUnopposedPawn * pe->weak_unopposed(Them);