X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=e693b2a8e3f4fb6ae9724ad62ee5d65a72ccdb86;hp=12634ddd56b0a41ec937d88e3073dd9e623c378d;hb=4d90aeb0ab962e6a0b4b53bf11f5003bcc813251;hpb=27e9fc10671dffab5c278afac385771946cfab8c diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 12634ddd..e693b2a8 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -114,16 +114,15 @@ namespace { S( 37, 28), S( 42, 31), S(44, 33) }, { S(-22,-27), S( -8,-13), S( 6, 1), S(20, 15), S(34, 29), S(48, 43), // Bishops S( 60, 55), S( 68, 63), S(74, 68), S(77, 72), S(80, 75), S(82, 77), - S( 84, 79), S( 86, 81), S(87, 82), S(87, 82) }, + S( 84, 79), S( 86, 81) }, { S(-17,-33), S(-11,-16), S(-5, 0), S( 1, 16), S( 7, 32), S(13, 48), // Rooks S( 18, 64), S( 22, 80), S(26, 96), S(29,109), S(31,115), S(33,119), - S( 35,122), S( 36,123), S(37,124), S(38,124) }, + S( 35,122), S( 36,123), S(37,124) }, { S(-12,-20), S( -8,-13), S(-5, -7), S(-2, -1), S( 1, 5), S( 4, 11), // Queens S( 7, 17), S( 10, 23), S(13, 29), S(16, 34), S(18, 38), S(20, 40), S( 22, 41), S( 23, 41), S(24, 41), S(25, 41), S(25, 41), S(25, 41), S( 25, 41), S( 25, 41), S(25, 41), S(25, 41), S(25, 41), S(25, 41), - S( 25, 41), S( 25, 41), S(25, 41), S(25, 41), S(25, 41), S(25, 41), - S( 25, 41), S( 25, 41) } + S( 25, 41), S( 25, 41), S(25, 41), S(25, 41) } }; // Outpost[PieceType][Square] contains bonuses of knights and bishops, indexed @@ -187,12 +186,8 @@ namespace { // based on how many squares inside this area are safe and available for // friendly minor pieces. const Bitboard SpaceMask[] = { - (1ULL << SQ_C2) | (1ULL << SQ_D2) | (1ULL << SQ_E2) | (1ULL << SQ_F2) | - (1ULL << SQ_C3) | (1ULL << SQ_D3) | (1ULL << SQ_E3) | (1ULL << SQ_F3) | - (1ULL << SQ_C4) | (1ULL << SQ_D4) | (1ULL << SQ_E4) | (1ULL << SQ_F4), - (1ULL << SQ_C7) | (1ULL << SQ_D7) | (1ULL << SQ_E7) | (1ULL << SQ_F7) | - (1ULL << SQ_C6) | (1ULL << SQ_D6) | (1ULL << SQ_E6) | (1ULL << SQ_F6) | - (1ULL << SQ_C5) | (1ULL << SQ_D5) | (1ULL << SQ_E5) | (1ULL << SQ_F5) + (FileCBB | FileDBB | FileEBB | FileFBB) & (Rank2BB | Rank3BB | Rank4BB), + (FileCBB | FileDBB | FileEBB | FileFBB) & (Rank7BB | Rank6BB | Rank5BB) }; // King danger constants and variables. The king danger scores are taken @@ -819,14 +814,13 @@ Value do_evaluate(const Position& pos, Value& margin) { ebonus -= Value(square_distance(pos.king_square(Us), blockSq) * 2 * rr); // If blockSq is not the queening square then consider also a second push - if (rank_of(blockSq) != (Us == WHITE ? RANK_8 : RANK_1)) + if (relative_rank(Us, blockSq) != RANK_8) ebonus -= Value(square_distance(pos.king_square(Us), blockSq + pawn_push(Us)) * rr); // If the pawn is free to advance, increase bonus if (pos.is_empty(blockSq)) { squaresToQueen = forward_bb(Us, s); - defendedSquares = squaresToQueen & ei.attackedBy[Us][ALL_PIECES]; // If there is an enemy rook or queen attacking the pawn from behind, // add all X-ray attacks by the rook or queen. Otherwise consider only @@ -837,6 +831,12 @@ Value do_evaluate(const Position& pos, Value& margin) { else unsafeSquares = squaresToQueen & (ei.attackedBy[Them][ALL_PIECES] | pos.pieces(Them)); + if ( unlikely(forward_bb(Them, s) & pos.pieces(Us, ROOK, QUEEN)) + && (forward_bb(Them, s) & pos.pieces(Us, ROOK, QUEEN) & pos.attacks_from(s))) + defendedSquares = squaresToQueen; + else + defendedSquares = squaresToQueen & ei.attackedBy[Us][ALL_PIECES]; + // If there aren't enemy attacks huge bonus, a bit smaller if at // least block square is not attacked, otherwise smallest bonus. int k = !unsafeSquares ? 15 : !(unsafeSquares & blockSq) ? 9 : 3; @@ -1089,9 +1089,9 @@ Value do_evaluate(const Position& pos, Value& margin) { assert(eg_value(v) > -VALUE_INFINITE && eg_value(v) < VALUE_INFINITE); assert(ph >= PHASE_ENDGAME && ph <= PHASE_MIDGAME); - int ev = (eg_value(v) * int(sf)) / SCALE_FACTOR_NORMAL; - int result = (mg_value(v) * int(ph) + ev * int(128 - ph)) / 128; - return Value((result / GrainSize) * GrainSize); // Sign independent + int e = (eg_value(v) * int(sf)) / SCALE_FACTOR_NORMAL; + int r = (mg_value(v) * int(ph) + e * int(PHASE_MIDGAME - ph)) / PHASE_MIDGAME; + return Value((r / GrainSize) * GrainSize); // Sign independent } // apply_weight() weights score v by score w trying to prevent overflow