X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=e80e94427eaef89c018034eec29038750f2f3640;hp=874faa6b3330c692bfe5ac3696c3716d3dc92ec7;hb=09c6917d053582267a2960e8c375883e0d9461da;hpb=7f8166db89120960effa2ddda1a25188e5ab95b8 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 874faa6b..e80e9442 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -91,8 +91,8 @@ namespace { // MobilityBonus[PieceType-2][attacked] contains bonuses for middle and end game, // indexed by piece type and number of attacked squares in the mobility area. constexpr Score MobilityBonus[][32] = { - { S(-62,-81), S(-53,-56), S(-12,-30), S( -4,-14), S( 3, 8), S( 13, 15), // Knight - S( 22, 23), S( 28, 27), S( 33, 33) }, + { S(-62,-81), S(-53,-56), S(-12,-31), S( -4,-16), S( 3, 5), S( 13, 11), // Knight + S( 22, 17), S( 28, 20), S( 33, 25) }, { S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishop S( 55, 54), S( 63, 57), S( 63, 65), S( 68, 73), S( 81, 78), S( 81, 86), S( 91, 88), S( 98, 97) }, @@ -128,6 +128,7 @@ namespace { // Assorted bonuses and penalties constexpr Score BishopPawns = S( 3, 7); + constexpr Score BishopXRayPawns = S( 4, 5); constexpr Score CorneredBishop = S( 50, 50); constexpr Score FlankAttacks = S( 8, 0); constexpr Score Hanging = S( 69, 36); @@ -318,6 +319,9 @@ namespace { score -= BishopPawns * pos.pawns_on_same_color_squares(Us, s) * (!(attackedBy[Us][PAWN] & s) + popcount(blocked & CenterFiles)); + // Penalty for all enemy pawns x-rayed + score -= BishopXRayPawns * popcount(PseudoAttacks[BISHOP][s] & pos.pieces(Them, PAWN)); + // Bonus for bishop on a long diagonal which can "see" both center squares if (more_than_one(attacks_bb(s, pos.pieces(PAWN)) & Center)) score += LongDiagonalBishop; @@ -587,25 +591,22 @@ namespace { return std::min(distance(pos.square(c), s), 5); }; - Bitboard b, bb, squaresToQueen, unsafeSquares, candidatePassers, leverable; + Bitboard b, bb, squaresToQueen, unsafeSquares, blockedPassers, helpers; Score score = SCORE_ZERO; b = pe->passed_pawns(Us); - candidatePassers = b & shift(pos.pieces(Them, PAWN)); - if (candidatePassers) + blockedPassers = b & shift(pos.pieces(Them, PAWN)); + if (blockedPassers) { - // Can we lever the blocker of a candidate passer? - leverable = shift(pos.pieces(Us, PAWN)) - & ~pos.pieces(Them) - & (~attackedBy2[Them] | attackedBy[Us][ALL_PIECES]) - & (~(attackedBy[Them][KNIGHT] | attackedBy[Them][BISHOP]) - | (attackedBy[Us ][KNIGHT] | attackedBy[Us ][BISHOP])); - - // Remove candidate otherwise - b &= ~candidatePassers - | shift(leverable) - | shift(leverable); + helpers = shift(pos.pieces(Us, PAWN)) + & ~pos.pieces(Them) + & (~attackedBy2[Them] | attackedBy[Us][ALL_PIECES]); + + // Remove blocked candidate passers that don't have help to pass + b &= ~blockedPassers + | shift(helpers) + | shift(helpers); } while (b) @@ -729,12 +730,13 @@ namespace { // Compute the initiative bonus for the attacking side int complexity = 9 * pe->passed_count() - + 11 * pos.count() + + 12 * pos.count() + 9 * outflanking + 21 * pawnsOnBothFlanks + 24 * infiltration + 51 * !pos.non_pawn_material() - 43 * almostUnwinnable + - 2 * pos.rule50_count() -110 ; Value mg = mg_value(score); @@ -768,14 +770,12 @@ namespace { { if ( pos.non_pawn_material(WHITE) == BishopValueMg && pos.non_pawn_material(BLACK) == BishopValueMg) - sf = 22; + sf = 18 + 4 * popcount(pe->passed_pawns(strongSide)); else sf = 22 + 3 * pos.count(strongSide); } else sf = std::min(sf, 36 + 7 * pos.count(strongSide)); - - sf = std::max(0, sf - (pos.rule50_count() - 12) / 4); } return ScaleFactor(sf); @@ -852,7 +852,8 @@ namespace { Trace::add(TOTAL, score); } - return (pos.side_to_move() == WHITE ? v : -v) + Tempo; // Side to move point of view + // Side to move point of view + return (pos.side_to_move() == WHITE ? v : -v) + Tempo; } } // namespace