X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=f44173445bac916afc72090d68d5a217b0d4cc2d;hp=879eb686c67c1d7bb2512a020fbf6749c7ef63c8;hb=3ee3cdc09b2d52a17f5db4b7ecb0fcc64c27ccd6;hpb=34ca22486ac1b427b1dc8e197d5b7dfeb5cc083d diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 879eb686..f4417344 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -63,6 +63,7 @@ namespace { const int WeightPassedPawnsMidgameInternal = 0x100; const int WeightPassedPawnsEndgameInternal = 0x100; const int WeightKingSafetyInternal = 0x100; + const int WeightKingOppSafetyInternal = 0x100; // Visually better to define tables constants typedef Value V; @@ -274,6 +275,7 @@ namespace { int count_1s_8bit(Bitboard b); int compute_weight(int uciWeight, int internalWeight); + int weight_option(const std::string& opt, int weight); void init_safety(); } @@ -328,19 +330,19 @@ Value evaluate(const Position &pos, EvalInfo &ei, int threadID) { // Initialize king attack bitboards and king attack zones for both sides: ei.attackedBy[WHITE][KING] = pos.king_attacks(pos.king_square(WHITE)); ei.attackedBy[BLACK][KING] = pos.king_attacks(pos.king_square(BLACK)); - ei.attackZone[WHITE] = + ei.kingZone[WHITE] = ei.attackedBy[BLACK][KING] | (ei.attackedBy[BLACK][KING] >> 8); - ei.attackZone[BLACK] = + ei.kingZone[BLACK] = ei.attackedBy[WHITE][KING] | (ei.attackedBy[WHITE][KING] << 8); // Initialize pawn attack bitboards for both sides: ei.attackedBy[WHITE][PAWN] = ((pos.pawns(WHITE) << 9) & ~FileABB) | ((pos.pawns(WHITE) << 7) & ~FileHBB); - ei.attackCount[WHITE] += + ei.kingAttackersCount[WHITE] += count_1s_max_15(ei.attackedBy[WHITE][PAWN] & ei.attackedBy[BLACK][KING])/2; ei.attackedBy[BLACK][PAWN] = ((pos.pawns(BLACK) >> 7) & ~FileABB) | ((pos.pawns(BLACK) >> 9) & ~FileHBB); - ei.attackCount[BLACK] += + ei.kingAttackersCount[BLACK] += count_1s_max_15(ei.attackedBy[BLACK][PAWN] & ei.attackedBy[WHITE][KING])/2; // Evaluate pieces: @@ -538,32 +540,19 @@ void quit_eval() { /// read_weights() reads evaluation weights from the corresponding UCI /// parameters. -void read_weights(Color sideToMove) { - WeightMobilityMidgame = - compute_weight(get_option_value_int("Mobility (Middle Game)"), - WeightMobilityMidgameInternal); - WeightMobilityEndgame = - compute_weight(get_option_value_int("Mobility (Endgame)"), - WeightMobilityEndgameInternal); - WeightPawnStructureMidgame = - compute_weight(get_option_value_int("Pawn Structure (Middle Game)"), - WeightPawnStructureMidgameInternal); - WeightPawnStructureEndgame = - compute_weight(get_option_value_int("Pawn Structure (Endgame)"), - WeightPawnStructureEndgameInternal); - WeightPassedPawnsMidgame = - compute_weight(get_option_value_int("Passed Pawns (Middle Game)"), - WeightPassedPawnsMidgameInternal); - WeightPassedPawnsEndgame = - compute_weight(get_option_value_int("Passed Pawns (Endgame)"), - WeightPassedPawnsEndgameInternal); - WeightKingSafety[sideToMove] = - compute_weight(get_option_value_int("Cowardice"), WeightKingSafetyInternal); - WeightKingSafety[opposite_color(sideToMove)] = - compute_weight(get_option_value_int("Aggressiveness"), - WeightKingSafetyInternal); - WeightKingSafety[opposite_color(sideToMove)] = - (get_option_value_int("Aggressiveness") * 0x100) / 100; +void read_weights(Color us) { + + WeightMobilityMidgame = weight_option("Mobility (Middle Game)", WeightMobilityMidgameInternal); + WeightMobilityEndgame = weight_option("Mobility (Endgame)", WeightMobilityEndgameInternal); + WeightPawnStructureMidgame = weight_option("Pawn Structure (Middle Game)", WeightPawnStructureMidgameInternal); + WeightPawnStructureEndgame = weight_option("Pawn Structure (Endgame)", WeightPawnStructureEndgameInternal); + WeightPassedPawnsMidgame = weight_option("Passed Pawns (Middle Game)", WeightPassedPawnsMidgameInternal); + WeightPassedPawnsEndgame = weight_option("Passed Pawns (Endgame)", WeightPassedPawnsEndgameInternal); + + Color them = opposite_color(us); + + WeightKingSafety[us] = weight_option("Cowardice", WeightKingSafetyInternal); + WeightKingSafety[them] = weight_option("Aggressiveness", WeightKingOppSafetyInternal); init_safety(); } @@ -580,13 +569,13 @@ namespace { Color them = opposite_color(us); // King attack - if (b & ei.attackZone[us]) + if (b & ei.kingZone[us]) { - ei.attackCount[us]++; - ei.attackWeight[us] += AttackWeight; + ei.kingAttackersCount[us]++; + ei.kingAttackersWeight[us] += AttackWeight; Bitboard bb = (b & ei.attackedBy[them][KING]); if (bb) - ei.attacked[us] += count_1s_max_15(bb); + ei.kingZoneAttacksCount[us] += count_1s_max_15(bb); } // Mobility @@ -688,8 +677,9 @@ namespace { // king has lost right to castle if (mob > 6 || ei.pi->file_is_half_open(us, f)) return; - + Square ksq = p.king_square(us); + if ( square_file(ksq) >= FILE_E && square_file(s) > square_file(ksq) && (relative_rank(us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s))) @@ -754,9 +744,9 @@ namespace { // King safety. This is quite complicated, and is almost certainly far // from optimally tuned. Color them = opposite_color(us); - if(p.queen_count(them) >= 1 && ei.attackCount[them] >= 2 + if(p.queen_count(them) >= 1 && ei.kingAttackersCount[them] >= 2 && p.non_pawn_material(them) >= QueenValueMidgame + RookValueMidgame - && ei.attacked[them]) { + && ei.kingZoneAttacksCount[them]) { // Is it the attackers turn to move? bool sente = (them == p.side_to_move()); @@ -776,8 +766,8 @@ namespace { // undefended squares around the king, the square of the king, and the // quality of the pawn shelter. int attackUnits = - Min((ei.attackCount[them] * ei.attackWeight[them]) / 2, 25) - + (ei.attacked[them] + count_1s_max_15(undefended)) * 3 + Min((ei.kingAttackersCount[them] * ei.kingAttackersWeight[them]) / 2, 25) + + (ei.kingZoneAttacksCount[them] + count_1s_max_15(undefended)) * 3 + InitKingDanger[relative_square(us, s)] - shelter / 32; // Analyse safe queen contact checks: @@ -1153,6 +1143,13 @@ namespace { } + // helper used in read_weights() + int weight_option(const std::string& opt, int weight) { + + return compute_weight(get_option_value_int(opt), weight); + } + + // init_safety() initizes the king safety evaluation, based on UCI // parameters. It is called from read_weights().