X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=f6764b18466ae4ad010f3ec57b7ed105b1314f04;hp=0ee89e4d8236999815797272c92efe1c772c4c5e;hb=c3af52c43bc91ef15fea6c0bedd556754412f737;hpb=de642f16db0c443de2dc0ddf7b06c0a7d1c5b8b7 diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 0ee89e4d..f6764b18 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -165,16 +165,18 @@ namespace { // Assorted bonuses and penalties const Score BishopPawns = S( 8, 12); const Score CloseEnemies = S( 7, 0); + const Score Connectivity = S( 3, 1); const Score Hanging = S( 52, 30); const Score HinderPassedPawn = S( 8, 1); + const Score KnightOnQueen = S( 21, 11); const Score LongRangedBishop = S( 22, 0); const Score MinorBehindPawn = S( 16, 0); const Score PawnlessFlank = S( 20, 80); const Score RookOnPawn = S( 8, 24); + const Score SliderOnQueen = S( 42, 21); const Score ThreatByPawnPush = S( 47, 26); const Score ThreatByRank = S( 16, 3); const Score ThreatBySafePawn = S(175,168); - const Score ThreatOnQueen = S( 42, 21); const Score TrappedBishopA1H1 = S( 50, 50); const Score TrappedRook = S( 92, 0); const Score WeakQueen = S( 50, 10); @@ -210,7 +212,7 @@ namespace { // attackedBy[color][piece type] is a bitboard representing all squares // attacked by a given color and piece type. Special "piece types" which - // are also calculated are QUEEN_DIAGONAL and ALL_PIECES. + // is also calculated is ALL_PIECES. Bitboard attackedBy[COLOR_NB][PIECE_TYPE_NB]; // attackedBy2[color] are the squares attacked by 2 pieces of a given color, @@ -296,9 +298,6 @@ namespace { attackedBy[Us][Pt] = 0; - if (Pt == QUEEN) - attackedBy[Us][QUEEN_DIAGONAL] = 0; - while ((s = *pl++) != SQ_NONE) { // Find attacked squares, including x-ray attacks for bishops and rooks @@ -313,9 +312,6 @@ namespace { attackedBy[Us][Pt] |= b; attackedBy[Us][ALL_PIECES] |= b; - if (Pt == QUEEN) - attackedBy[Us][QUEEN_DIAGONAL] |= b & PseudoAttacks[BISHOP][s]; - if (b & kingRing[Them]) { kingAttackersCount[Us]++; @@ -489,7 +485,7 @@ namespace { if (!(pos.pieces(PAWN) & kf)) score -= PawnlessFlank; - // Find the squares that opponent attacks in our king flank, and the squares + // Find the squares that opponent attacks in our king flank, and the squares // which are attacked twice in that flank but not defended by our pawns. b1 = attackedBy[Them][ALL_PIECES] & kf & Camp; b2 = b1 & attackedBy2[Them] & ~attackedBy[Us][PAWN]; @@ -588,12 +584,25 @@ namespace { score += ThreatByPawnPush * popcount(b); - // Bonus for safe slider threats on the next move toward enemy queen - safeThreats = ~pos.pieces(Us) & ~attackedBy2[Them] & attackedBy2[Us]; - b = (attackedBy[Us][BISHOP] & attackedBy[Them][QUEEN_DIAGONAL]) - | (attackedBy[Us][ROOK ] & attackedBy[Them][QUEEN] & ~attackedBy[Them][QUEEN_DIAGONAL]); + // Bonus for threats on the next moves against enemy queen + if (pos.count(Them) == 1) + { + Square s = pos.square(Them); + safeThreats = mobilityArea[Us] & ~stronglyProtected; + + b = attackedBy[Us][KNIGHT] & pos.attacks_from(s); + + score += KnightOnQueen * popcount(b & safeThreats); - score += ThreatOnQueen * popcount(b & safeThreats); + b = (attackedBy[Us][BISHOP] & pos.attacks_from(s)) + | (attackedBy[Us][ROOK ] & pos.attacks_from(s)); + + score += SliderOnQueen * popcount(b & safeThreats & attackedBy2[Us]); + } + + // Connectivity: ensure that knights, bishops, rooks, and queens are protected + b = (pos.pieces(Us) ^ pos.pieces(Us, PAWN, KING)) & attackedBy[Us][ALL_PIECES]; + score += Connectivity * popcount(b); if (T) Trace::add(THREAT, Us, score); @@ -726,12 +735,9 @@ namespace { behind |= (Us == WHITE ? behind >> 8 : behind << 8); behind |= (Us == WHITE ? behind >> 16 : behind << 16); - // Since SpaceMask[Us] is fully on our half of the board... - assert(unsigned(safe >> (Us == WHITE ? 32 : 0)) == 0); - - // ...count safe + (behind & safe) with a single popcount. - int bonus = popcount((Us == WHITE ? safe << 32 : safe >> 32) | (behind & safe)); + int bonus = popcount(safe) + popcount(behind & safe); int weight = pos.count(Us) - 2 * pe->open_files(); + Score score = make_score(bonus * weight * weight / 16, 0); if (T)