X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;h=f7ae19775dbdfba7d173e2e36315ef6437b61d50;hp=2cfa4d5a6e3f594a8002e45eebe77adbb7bef727;hb=e5077dc11e8047eb8ce32a166a73e433a7e19b15;hpb=01a191936eeb3dc3366554b1423c53da2a1ae56a diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 2cfa4d5a..f7ae1977 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -619,7 +619,7 @@ namespace { Score score = SCORE_ZERO; // Enemy pieces not defended by a pawn and under our attack - Bitboard weakEnemies = pos.pieces_of_color(Them) + Bitboard weakEnemies = pos.pieces(Them) & ~ei.attackedBy[Them][PAWN] & ei.attackedBy[Us][0]; if (!weakEnemies) @@ -651,7 +651,7 @@ namespace { Score score = mobility = SCORE_ZERO; // Do not include in mobility squares protected by enemy pawns or occupied by our pieces - const Bitboard mobilityArea = ~(ei.attackedBy[Them][PAWN] | pos.pieces_of_color(Us)); + const Bitboard mobilityArea = ~(ei.attackedBy[Them][PAWN] | pos.pieces(Us)); score += evaluate_pieces(pos, ei, mobility, mobilityArea); score += evaluate_pieces(pos, ei, mobility, mobilityArea); @@ -705,7 +705,7 @@ namespace { // Analyse enemy's safe queen contact checks. First find undefended // squares around the king attacked by enemy queen... - b = undefended & ei.attackedBy[Them][QUEEN] & ~pos.pieces_of_color(Them); + b = undefended & ei.attackedBy[Them][QUEEN] & ~pos.pieces(Them); if (b) { // ...then remove squares not supported by another enemy piece @@ -719,7 +719,7 @@ namespace { // Analyse enemy's safe rook contact checks. First find undefended // squares around the king attacked by enemy rooks... - b = undefended & ei.attackedBy[Them][ROOK] & ~pos.pieces_of_color(Them); + b = undefended & ei.attackedBy[Them][ROOK] & ~pos.pieces(Them); // Consider only squares where the enemy rook gives check b &= RookPseudoAttacks[ksq]; @@ -736,7 +736,7 @@ namespace { } // Analyse enemy's safe distance checks for sliders and knights - safe = ~(pos.pieces_of_color(Them) | ei.attackedBy[Us][0]); + safe = ~(pos.pieces(Them) | ei.attackedBy[Us][0]); b1 = pos.attacks_from(ksq) & safe; b2 = pos.attacks_from(ksq) & safe; @@ -832,7 +832,7 @@ namespace { && (squares_in_front_of(Them, s) & pos.pieces(ROOK, QUEEN, Them) & pos.attacks_from(s))) unsafeSquares = squaresToQueen; else - unsafeSquares = squaresToQueen & (ei.attackedBy[Them][0] | pos.pieces_of_color(Them)); + unsafeSquares = squaresToQueen & (ei.attackedBy[Them][0] | pos.pieces(Them)); // If there aren't enemy attacks or pieces along the path to queen give // huge bonus. Even bigger if we protect the pawn's path. @@ -847,7 +847,7 @@ namespace { // At last, add a small bonus when there are no *friendly* pieces // in the pawn's path. - if (!(squaresToQueen & pos.pieces_of_color(Us))) + if (!(squaresToQueen & pos.pieces(Us))) ebonus += Value(rr); } } // rr != 0 @@ -924,10 +924,10 @@ namespace { // Opponent king cannot block because path is defended and position // is not in check. So only friendly pieces can be blockers. assert(!pos.in_check()); - assert((queeningPath & pos.occupied_squares()) == (queeningPath & pos.pieces_of_color(c))); + assert((queeningPath & pos.occupied_squares()) == (queeningPath & pos.pieces(c))); // Add moves needed to free the path from friendly pieces and retest condition - movesToGo += count_1s(queeningPath & pos.pieces_of_color(c)); + movesToGo += count_1s(queeningPath & pos.pieces(c)); if (movesToGo >= oppMovesToGo && !pathDefended) continue;