X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.h;h=05183a0a5ccb5973fcf917f130c9a04023df04f4;hp=0d59a754f2173323671dc16e5f58edbeb7b19068;hb=ea7bebb604ef1fc8b1de45f38a604fad590b52f5;hpb=dfcfed6432a2e4cb315c87a84081e599a32b93cc diff --git a/src/evaluate.h b/src/evaluate.h index 0d59a754..05183a0a 100644 --- a/src/evaluate.h +++ b/src/evaluate.h @@ -65,22 +65,23 @@ struct EvalInfo { // f7, g7, h7, f6, g6 and h6. Bitboard kingZone[2]; - // kingAttackersCount[color] is the number of pieces of the given color which - // attack a square adjacent to the enemy king. + // kingAttackersCount[color] is the number of pieces of the given color + // which attack a square in the kingZone of the enemy king. int kingAttackersCount[2]; // kingAttackersWeight[color] is the sum of the "weight" of the pieces of the - // given color which attack a square adjacent to the enemy king. The weights - // of the individual piece types are given by the variables QueenAttackWeight, - // RookAttackWeight, BishopAttackWeight and KnightAttackWeight in evaluate.cpp + // given color which attack a square in the kingZone of the enemy king. The + // weights of the individual piece types are given by the variables + // QueenAttackWeight, RookAttackWeight, BishopAttackWeight and + // KnightAttackWeight in evaluate.cpp int kingAttackersWeight[2]; - // kingZoneAttacksCount[color] is the number of attacks to squares directly - // adjacent to the king of the given color. Pieces which attack more - // than one square are counted multiple times. For instance, if black's + // kingAdjacentZoneAttacksCount[color] is the number of attacks to squares + // directly adjacent to the king of the given color. Pieces which attack + // more than one square are counted multiple times. For instance, if black's // king is on g8 and there's a white knight on g5, this knight adds - // 2 to kingZoneAttacksCount[BLACK]. - int kingZoneAttacksCount[2]; + // 2 to kingAdjacentZoneAttacksCount[BLACK]. + int kingAdjacentZoneAttacksCount[2]; // mateThreat[color] is a move for the given side which gives a direct mate. Move mateThreat[2];