X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.h;h=2531182af244a95fe55cba173cbb5762b6568b63;hp=c295985eb490df75326872f2b46a3c8298dd8a23;hb=6d117e4a23dd1a3a22d5553b4ac15d9d15f0aafe;hpb=5c81602d14539f8259a715477315e28b5de7cb54 diff --git a/src/evaluate.h b/src/evaluate.h index c295985e..2531182a 100644 --- a/src/evaluate.h +++ b/src/evaluate.h @@ -39,7 +39,7 @@ /// arguments to the evaluation function, and the search can make use of its /// contents to make intelligent search decisions. /// -/// At the moment, this is not utilized very much: The only part of the +/// At the moment, this is not utilized very much: The only part of the /// EvalInfo object which is used by the search is futilityMargin. class Position; @@ -53,16 +53,16 @@ struct EvalInfo { PawnInfo* pi; // attackedBy[color][piece type] is a bitboard representing all squares - // attacked by a given color and piece type. attackedBy[color][0] contains + // attacked by a given color and piece type, attackedBy[color][0] contains // all squares attacked by the given color. Bitboard attackedBy[2][8]; Bitboard attacked_by(Color c) const { return attackedBy[c][0]; } Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; } // kingZone[color] is the zone around the enemy king which is considered - // by the king safety evaluation. This consists of the squares directly + // by the king safety evaluation. This consists of the squares directly // adjacent to the king, and the three (or two, for a king on an edge file) - // squares two ranks in front of the king. For instance, if black's king + // squares two ranks in front of the king. For instance, if black's king // is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8, // f7, g7, h7, f6, g6 and h6. Bitboard kingZone[2]; @@ -91,7 +91,7 @@ struct EvalInfo { // Middle game and endgame mobility scores. Value mgMobility, egMobility; - // Extra futility margin. This is added to the standard futility margin + // Extra futility margin. This is added to the standard futility margin // in the quiescence search. Value futilityMargin; };