X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.h;h=26661dca88af67726ef4fa794f4fd6aea460566d;hp=f09163a25430ba92166ef5c6a1092e19ccdaff3c;hb=20023ac9b8c28d8b15308d7bf5be4fad8501535d;hpb=d810441b359508577b736d7b6410190ba13078f5 diff --git a/src/evaluate.h b/src/evaluate.h index f09163a2..26661dca 100644 --- a/src/evaluate.h +++ b/src/evaluate.h @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,61 +18,24 @@ along with this program. If not, see . */ -#if !defined(EVALUATE_H_INCLUDED) +#ifndef EVALUATE_H_INCLUDED #define EVALUATE_H_INCLUDED -#include "material.h" -#include "pawns.h" +#include + #include "types.h" class Position; namespace Eval { -// Struct Eval::Info contains various information computed and collected -// by the evaluation functions. -struct Info { - - // Pointers to material and pawn hash table entries - Material::Entry* mi; - Pawns::Entry* pi; - - // attackedBy[color][piece type] is a bitboard representing all squares - // attacked by a given color and piece type, attackedBy[color][ALL_PIECES] - // contains all squares attacked by the given color. - Bitboard attackedBy[COLOR_NB][PIECE_TYPE_NB]; - - // kingRing[color] is the zone around the king which is considered - // by the king safety evaluation. This consists of the squares directly - // adjacent to the king, and the three (or two, for a king on an edge file) - // squares two ranks in front of the king. For instance, if black's king - // is on g8, kingRing[BLACK] is a bitboard containing the squares f8, h8, - // f7, g7, h7, f6, g6 and h6. - Bitboard kingRing[COLOR_NB]; - - // kingAttackersCount[color] is the number of pieces of the given color - // which attack a square in the kingRing of the enemy king. - int kingAttackersCount[COLOR_NB]; - - // kingAttackersWeight[color] is the sum of the "weight" of the pieces of the - // given color which attack a square in the kingRing of the enemy king. The - // weights of the individual piece types are given by the variables - // QueenAttackWeight, RookAttackWeight, BishopAttackWeight and - // KnightAttackWeight in evaluate.cpp - int kingAttackersWeight[COLOR_NB]; - - // kingAdjacentZoneAttacksCount[color] is the number of attacks to squares - // directly adjacent to the king of the given color. Pieces which attack - // more than one square are counted multiple times. For instance, if black's - // king is on g8 and there's a white knight on g5, this knight adds - // 2 to kingAdjacentZoneAttacksCount[BLACK]. - int kingAdjacentZoneAttacksCount[COLOR_NB]; -}; +const Value Tempo = Value(20); // Must be visible to search -extern void init(); -extern Value evaluate(const Position& pos, Value& margin, Info* ei); -extern std::string trace(const Position& pos); +void init(); +std::string trace(const Position& pos); +template +Value evaluate(const Position& pos); } -#endif // !defined(EVALUATE_H_INCLUDED) +#endif // #ifndef EVALUATE_H_INCLUDED