X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.h;h=a0418b79d4760c84e07edd897b1ca183ea3ea1ff;hp=754d52f618621131867fcd04ec967fb33412b386;hb=eb1a4f11fa18d22543bef9a507d57a5980867965;hpb=ab127028ed51ccf2fe22285f8032d2455e6d98d2 diff --git a/src/evaluate.h b/src/evaluate.h index 754d52f6..a0418b79 100644 --- a/src/evaluate.h +++ b/src/evaluate.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,94 +17,21 @@ along with this program. If not, see . */ - #if !defined(EVALUATE_H_INCLUDED) #define EVALUATE_H_INCLUDED -//// -//// Includes -//// - -#include - -#include "material.h" -#include "pawns.h" - - -//// -//// Types -//// +#include "types.h" - -/// The EvalInfo struct contains various information computed and collected -/// by the evaluation function. An EvalInfo object is passed as one of the -/// arguments to the evaluation function, and the search can make use of its -/// contents to make intelligent search decisions. -/// -/// At the moment, this is not utilized very much: The only part of the -/// EvalInfo object which is used by the search is futilityMargin. class Position; -struct EvalInfo { - - EvalInfo() { kingDanger[0] = kingDanger[1] = Value(0); } - - // Middle game and endgame evaluations - Score value; - - // Pointers to material and pawn hash table entries - MaterialInfo* mi; - PawnInfo* pi; - - // attackedBy[color][piece type] is a bitboard representing all squares - // attacked by a given color and piece type, attackedBy[color][0] contains - // all squares attacked by the given color. - Bitboard attackedBy[2][8]; - Bitboard attacked_by(Color c) const { return attackedBy[c][0]; } - Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; } - - // kingZone[color] is the zone around the enemy king which is considered - // by the king safety evaluation. This consists of the squares directly - // adjacent to the king, and the three (or two, for a king on an edge file) - // squares two ranks in front of the king. For instance, if black's king - // is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8, - // f7, g7, h7, f6, g6 and h6. - Bitboard kingZone[2]; - - // kingAttackersCount[color] is the number of pieces of the given color - // which attack a square in the kingZone of the enemy king. - int kingAttackersCount[2]; - - // kingAttackersWeight[color] is the sum of the "weight" of the pieces of the - // given color which attack a square in the kingZone of the enemy king. The - // weights of the individual piece types are given by the variables - // QueenAttackWeight, RookAttackWeight, BishopAttackWeight and - // KnightAttackWeight in evaluate.cpp - int kingAttackersWeight[2]; - - // kingAdjacentZoneAttacksCount[color] is the number of attacks to squares - // directly adjacent to the king of the given color. Pieces which attack - // more than one square are counted multiple times. For instance, if black's - // king is on g8 and there's a white knight on g5, this knight adds - // 2 to kingAdjacentZoneAttacksCount[BLACK]. - int kingAdjacentZoneAttacksCount[2]; - - // Middle game and endgame mobility scores - Score mobility; - - // Value of the danger for the king of the given color - Value kingDanger[2]; -}; - +namespace Eval { -//// -//// Prototypes -//// +extern Color RootColor; -extern Value evaluate(const Position& pos, EvalInfo& ei); -extern void init_eval(int threads); -extern void quit_eval(); -extern void read_weights(Color sideToMove); +extern void init(); +extern Value evaluate(const Position& pos, Value& margin); +extern std::string trace(const Position& pos); +} #endif // !defined(EVALUATE_H_INCLUDED)