X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.h;h=c295985eb490df75326872f2b46a3c8298dd8a23;hp=1e97fd35ad9b32542d9a1560398b7bd5110433c3;hb=9c428afb6dd0dcba2aa4e2a367a6b35c6f335be0;hpb=c8773c720af6fd5c3a8f84550ee36e5eb89f929e diff --git a/src/evaluate.h b/src/evaluate.h index 1e97fd35..c295985e 100644 --- a/src/evaluate.h +++ b/src/evaluate.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -27,29 +27,30 @@ #include "material.h" #include "pawns.h" -#include "position.h" //// //// Types //// + /// The EvalInfo struct contains various information computed and collected -/// by the evaluation function. An EvalInfo object is passed as one of the +/// by the evaluation function. An EvalInfo object is passed as one of the /// arguments to the evaluation function, and the search can make use of its /// contents to make intelligent search decisions. /// /// At the moment, this is not utilized very much: The only part of the /// EvalInfo object which is used by the search is futilityMargin. +class Position; struct EvalInfo { - // Middle game and endgame evaluations: + // Middle game and endgame evaluations Value mgValue, egValue; - // Pointers to material and pawn hash table entries: - MaterialInfo *mi; - PawnInfo *pi; + // Pointers to material and pawn hash table entries + MaterialInfo* mi; + PawnInfo* pi; // attackedBy[color][piece type] is a bitboard representing all squares // attacked by a given color and piece type. attackedBy[color][0] contains @@ -100,12 +101,11 @@ struct EvalInfo { //// Prototypes //// -extern Value evaluate(const Position &pos, EvalInfo &ei, int threadID); -extern Value quick_evaluate(const Position &pos); +extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID); +extern Value quick_evaluate(const Position& pos); extern void init_eval(int threads); extern void quit_eval(); extern void read_weights(Color sideToMove); -extern Value scale_by_game_phase(Value mv, Value ev, Phase ph, const ScaleFactor sf[]); #endif // !defined(EVALUATE_H_INCLUDED)