X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.h;h=cccdd25d2f36e311a9376c3a22a8244edac29441;hp=8662f4b302734435653a6c13c751a0af2b75d868;hb=648c7ec25db2040c0af34dd846dfa3f57af5ad0a;hpb=bb751d6c890f5c50c642366d601740366cfae8d0 diff --git a/src/evaluate.h b/src/evaluate.h index 8662f4b3..cccdd25d 100644 --- a/src/evaluate.h +++ b/src/evaluate.h @@ -1,108 +1,39 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ - -#if !defined(EVALUATE_H_INCLUDED) +#ifndef EVALUATE_H_INCLUDED #define EVALUATE_H_INCLUDED -//// -//// Includes -//// - -#include "material.h" -#include "pawns.h" -#include "position.h" - - -//// -//// Types -//// - -/// The EvalInfo struct contains various information computed and collected -/// by the evaluation function. An EvalInfo object is passed as one of the -/// arguments to the evaluation function, and the search can make use of its -/// contents to make intelligent search decisions. -/// -/// At the moment, this is not utilized very much: The only part of the -/// EvalInfo object which is used by the search is futilityMargin. - -struct EvalInfo { - - // Middle game and endgame evaluations: - Value mgValue, egValue; - - // Pointers to material and pawn hash table entries: - MaterialInfo *mi; - PawnInfo *pi; - - // attackedBy[color][piece type] is a bitboard representing all squares - // attacked by a given color and piece type. attackedBy[color][0] contains - // all squares attacked by the given color. - Bitboard attackedBy[2][8]; - Bitboard attacked_by(Color c) const { return attackedBy[c][0]; } - Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; } - // attackZone[color] is the zone around the enemy king which is considered - // by the king safety evaluation. This consists of the squares directly - // adjacent to the king, and the three (or two, for a king on an edge file) - // squares two ranks in front of the king. For instance, if black's king - // is on g8, attackZone[WHITE] is a bitboard containing the squares f8, h8, - // f7, g7, h7, f6, g6 and h6. - Bitboard attackZone[2]; - - // attackCount[color] is the number of pieces of the given color which - // attack a square adjacent to the enemy king. - int attackCount[2]; - - // attackWeight[color] is the sum of the "weight" of the pieces of the given - // color which attack a square adjacent to the enemy king. The weights of - // the individual piece types are given by the variables QueenAttackWeight, - // RookAttackWeight, BishopAttackWeight and KnightAttackWeight in - // evaluate.cpp. - int attackWeight[2]; - - // attacked[color] is the number of enemy piece attacks to squares directly - // adjacent to the king of the given color. Pieces which attack more - // than one square are counted multiple times. For instance, if black's - // king is on g8 and there's a white knight on g5, this knight adds - // 2 to attacked[BLACK]. - int attacked[2]; - - // mateThreat[color] is a move for the given side which gives a direct mate. - Move mateThreat[2]; +#include - // Middle game and endgame mobility scores. - Value mgMobility, egMobility; +#include "types.h" - // Extra futility margin. This is added to the standard futility margin - // in the quiescence search. - Value futilityMargin; -}; +class Position; +namespace Eval { -//// -//// Prototypes -//// +constexpr Value Tempo = Value(28); // Must be visible to search -extern Value evaluate(const Position &pos, EvalInfo &ei, int threadID); -extern Value quick_evaluate(const Position &pos); -extern void init_eval(int threads); -extern void quit_eval(); -extern void read_weights(Color sideToMove); +std::string trace(const Position& pos); +Value evaluate(const Position& pos); +} -#endif // !defined(EVALUATE_H_INCLUDED) +#endif // #ifndef EVALUATE_H_INCLUDED