X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.h;h=d573e2df3e49f2e04c4dbc5f28191ad30ae61a2e;hp=8662f4b302734435653a6c13c751a0af2b75d868;hb=75d001adddfaa7a2eb57af99cf6c57a12913d2d1;hpb=bb751d6c890f5c50c642366d601740366cfae8d0 diff --git a/src/evaluate.h b/src/evaluate.h index 8662f4b3..d573e2df 100644 --- a/src/evaluate.h +++ b/src/evaluate.h @@ -1,13 +1,14 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008 Marco Costalba - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - Glaurung is distributed in the hope that it will be useful, + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -56,31 +57,32 @@ struct EvalInfo { Bitboard attackedBy[2][8]; Bitboard attacked_by(Color c) const { return attackedBy[c][0]; } Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; } - // attackZone[color] is the zone around the enemy king which is considered + + // kingZone[color] is the zone around the enemy king which is considered // by the king safety evaluation. This consists of the squares directly // adjacent to the king, and the three (or two, for a king on an edge file) // squares two ranks in front of the king. For instance, if black's king - // is on g8, attackZone[WHITE] is a bitboard containing the squares f8, h8, + // is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8, // f7, g7, h7, f6, g6 and h6. - Bitboard attackZone[2]; - - // attackCount[color] is the number of pieces of the given color which - // attack a square adjacent to the enemy king. - int attackCount[2]; - - // attackWeight[color] is the sum of the "weight" of the pieces of the given - // color which attack a square adjacent to the enemy king. The weights of - // the individual piece types are given by the variables QueenAttackWeight, - // RookAttackWeight, BishopAttackWeight and KnightAttackWeight in - // evaluate.cpp. - int attackWeight[2]; - - // attacked[color] is the number of enemy piece attacks to squares directly - // adjacent to the king of the given color. Pieces which attack more - // than one square are counted multiple times. For instance, if black's + Bitboard kingZone[2]; + + // kingAttackersCount[color] is the number of pieces of the given color + // which attack a square in the kingZone of the enemy king. + int kingAttackersCount[2]; + + // kingAttackersWeight[color] is the sum of the "weight" of the pieces of the + // given color which attack a square in the kingZone of the enemy king. The + // weights of the individual piece types are given by the variables + // QueenAttackWeight, RookAttackWeight, BishopAttackWeight and + // KnightAttackWeight in evaluate.cpp + int kingAttackersWeight[2]; + + // kingAdjacentZoneAttacksCount[color] is the number of attacks to squares + // directly adjacent to the king of the given color. Pieces which attack + // more than one square are counted multiple times. For instance, if black's // king is on g8 and there's a white knight on g5, this knight adds - // 2 to attacked[BLACK]. - int attacked[2]; + // 2 to kingAdjacentZoneAttacksCount[BLACK]. + int kingAdjacentZoneAttacksCount[2]; // mateThreat[color] is a move for the given side which gives a direct mate. Move mateThreat[2];