X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.h;h=f09163a25430ba92166ef5c6a1092e19ccdaff3c;hp=48b627b9db19f81cc767509c0dc42717f1c87b0a;hb=d810441b359508577b736d7b6410190ba13078f5;hpb=9fc602bae74b8e09bd45ace3b42a8ce84d56b23c diff --git a/src/evaluate.h b/src/evaluate.h index 48b627b9..f09163a2 100644 --- a/src/evaluate.h +++ b/src/evaluate.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,98 +17,61 @@ along with this program. If not, see . */ - #if !defined(EVALUATE_H_INCLUDED) #define EVALUATE_H_INCLUDED -//// -//// Includes -//// - -#include - #include "material.h" #include "pawns.h" +#include "types.h" - -//// -//// Types -//// - - -/// The EvalInfo struct contains various information computed and collected -/// by the evaluation function. An EvalInfo object is passed as one of the -/// arguments to the evaluation function, and the search can make use of its -/// contents to make intelligent search decisions. -/// -/// At the moment, this is not utilized very much: The only part of the -/// EvalInfo object which is used by the search is futilityMargin. class Position; -struct EvalInfo { +namespace Eval { - EvalInfo() { futilityMargin[0] = futilityMargin[1] = Value(0); } - - // Middle game and endgame evaluations - Score value; +// Struct Eval::Info contains various information computed and collected +// by the evaluation functions. +struct Info { // Pointers to material and pawn hash table entries - MaterialInfo* mi; - PawnInfo* pi; + Material::Entry* mi; + Pawns::Entry* pi; // attackedBy[color][piece type] is a bitboard representing all squares - // attacked by a given color and piece type, attackedBy[color][0] contains - // all squares attacked by the given color. - Bitboard attackedBy[2][8]; - Bitboard attacked_by(Color c) const { return attackedBy[c][0]; } - Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; } + // attacked by a given color and piece type, attackedBy[color][ALL_PIECES] + // contains all squares attacked by the given color. + Bitboard attackedBy[COLOR_NB][PIECE_TYPE_NB]; - // kingZone[color] is the zone around the enemy king which is considered + // kingRing[color] is the zone around the king which is considered // by the king safety evaluation. This consists of the squares directly // adjacent to the king, and the three (or two, for a king on an edge file) // squares two ranks in front of the king. For instance, if black's king - // is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8, + // is on g8, kingRing[BLACK] is a bitboard containing the squares f8, h8, // f7, g7, h7, f6, g6 and h6. - Bitboard kingZone[2]; + Bitboard kingRing[COLOR_NB]; // kingAttackersCount[color] is the number of pieces of the given color - // which attack a square in the kingZone of the enemy king. - int kingAttackersCount[2]; + // which attack a square in the kingRing of the enemy king. + int kingAttackersCount[COLOR_NB]; // kingAttackersWeight[color] is the sum of the "weight" of the pieces of the - // given color which attack a square in the kingZone of the enemy king. The + // given color which attack a square in the kingRing of the enemy king. The // weights of the individual piece types are given by the variables // QueenAttackWeight, RookAttackWeight, BishopAttackWeight and // KnightAttackWeight in evaluate.cpp - int kingAttackersWeight[2]; + int kingAttackersWeight[COLOR_NB]; // kingAdjacentZoneAttacksCount[color] is the number of attacks to squares // directly adjacent to the king of the given color. Pieces which attack // more than one square are counted multiple times. For instance, if black's // king is on g8 and there's a white knight on g5, this knight adds // 2 to kingAdjacentZoneAttacksCount[BLACK]. - int kingAdjacentZoneAttacksCount[2]; - - // mateThreat[color] is a move for the given side which gives a direct mate. - Move mateThreat[2]; - - // Middle game and endgame mobility scores. - Score mobility; - - // Extra futility margin. This is added to the standard futility margin - // in the quiescence search. One for each color. - Value futilityMargin[2]; + int kingAdjacentZoneAttacksCount[COLOR_NB]; }; +extern void init(); +extern Value evaluate(const Position& pos, Value& margin, Info* ei); +extern std::string trace(const Position& pos); -//// -//// Prototypes -//// - -extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID); -extern void init_eval(int threads); -extern void quit_eval(); -extern void read_weights(Color sideToMove); - +} #endif // !defined(EVALUATE_H_INCLUDED)