X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fhistory.h;h=5c394cc8f17e2ed75f043ba01b0251e607127222;hp=ced416a86178eb598d64b88b9e5897db3b09e53d;hb=c12364bb67741daff123c50770b1fd6923fa9530;hpb=bb751d6c890f5c50c642366d601740366cfae8d0;ds=sidebyside diff --git a/src/history.h b/src/history.h index ced416a8..5c394cc8 100644 --- a/src/history.h +++ b/src/history.h @@ -1,17 +1,18 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2009 Marco Costalba - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -33,24 +34,24 @@ //// Types //// -/// The History class stores statistics about how often different moves have -/// been successful or unsuccessful during the current search. These -/// statistics are used for reduction and move ordering decisions. +/// The History class stores statistics about how often different moves +/// have been successful or unsuccessful during the current search. These +/// statistics are used for reduction and move ordering decisions. History +/// entries are stored according only to moving piece and destination square, +/// in particular two moves with different origin but same destination and +/// same piece will be considered identical. class History { public: History(); void clear(); - void success(Piece p, Move m, Depth d); - void failure(Piece p, Move m); - int move_ordering_score(Piece p, Move m) const; - bool ok_to_prune(Piece p, Move m, Depth d) const; + void success(Piece p, Square to, Depth d); + void failure(Piece p, Square to, Depth d); + int move_ordering_score(Piece p, Square to) const; private: int history[16][64]; // [piece][square] - int successCount[16][64]; - int failureCount[16][64]; }; @@ -60,17 +61,13 @@ private: /// HistoryMax controls how often the history counters will be scaled down: /// When the history score for a move gets bigger than HistoryMax, all -/// entries in the table are divided by 2. It is difficult to guess what -/// the ideal value of this constant is. Scaling down the scores often has +/// entries in the table are divided by 4. It is difficult to guess what +/// the ideal value of this constant is. Scaling down the scores often has /// the effect that parts of the search tree which have been searched /// recently have a bigger importance for move ordering than the moves which /// have been searched a long time ago. -/// -/// Note that HistoryMax should probably be changed whenever the constant -/// OnePly in depth.h is changed. This is somewhat annoying. Perhaps it -/// would be better to scale down the history table at regular intervals? -const int HistoryMax = 50000; +const int HistoryMax = 25000 * OnePly; #endif // !defined(HISTORY_H_INCLUDED)