X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fhistory.h;h=c265777b42a6c4d0bcf60485aae9d80a64625f43;hp=b08c8d33ce7034c3a0f9355e5fdaffc621ed9f2c;hb=d372f2e39a65e2b14fc0335841e652a9d208d3ec;hpb=5c81602d14539f8259a715477315e28b5de7cb54 diff --git a/src/history.h b/src/history.h index b08c8d33..c265777b 100644 --- a/src/history.h +++ b/src/history.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,61 +17,54 @@ along with this program. If not, see . */ - #if !defined(HISTORY_H_INCLUDED) #define HISTORY_H_INCLUDED -//// -//// Includes -//// - -#include "depth.h" -#include "move.h" -#include "piece.h" - +#include +#include "types.h" -//// -//// Types -//// - -/// The History class stores statistics about how often different moves have -/// been successful or unsuccessful during the current search. These -/// statistics are used for reduction and move ordering decisions. +/// The History class stores statistics about how often different moves +/// have been successful or unsuccessful during the current search. These +/// statistics are used for reduction and move ordering decisions. History +/// entries are stored according only to moving piece and destination square, +/// in particular two moves with different origin but same destination and +/// same piece will be considered identical. class History { public: - History(); void clear(); - void success(Piece p, Move m, Depth d); - void failure(Piece p, Move m); - int move_ordering_score(Piece p, Move m) const; - bool ok_to_prune(Piece p, Move m, Depth d) const; + Value value(Piece p, Square to) const; + void update(Piece p, Square to, Value bonus); + Value gain(Piece p, Square to) const; + void update_gain(Piece p, Square to, Value gain); + + static const Value MaxValue = Value(1 << 29); // To avoid an overflow private: - int history[16][64]; // [piece][square] - int successCount[16][64]; - int failureCount[16][64]; + Value history[16][64]; // [piece][to_square] + Value maxGains[16][64]; // [piece][to_square] }; +inline void History::clear() { + memset(history, 0, 16 * 64 * sizeof(Value)); + memset(maxGains, 0, 16 * 64 * sizeof(Value)); +} -//// -//// Constants and variables -//// +inline Value History::value(Piece p, Square to) const { + return history[p][to]; +} -/// HistoryMax controls how often the history counters will be scaled down: -/// When the history score for a move gets bigger than HistoryMax, all -/// entries in the table are divided by 2. It is difficult to guess what -/// the ideal value of this constant is. Scaling down the scores often has -/// the effect that parts of the search tree which have been searched -/// recently have a bigger importance for move ordering than the moves which -/// have been searched a long time ago. -/// -/// Note that HistoryMax should probably be changed whenever the constant -/// OnePly in depth.h is changed. This is somewhat annoying. Perhaps it -/// would be better to scale down the history table at regular intervals? +inline void History::update(Piece p, Square to, Value bonus) { + if (abs(history[p][to] + bonus) < MaxValue) history[p][to] += bonus; +} -const int HistoryMax = 50000; +inline Value History::gain(Piece p, Square to) const { + return maxGains[p][to]; +} +inline void History::update_gain(Piece p, Square to, Value gain) { + maxGains[p][to] = Max(gain, maxGains[p][to] - 1); +} #endif // !defined(HISTORY_H_INCLUDED)