X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Flock.h;h=85d32a5cbb0432753b500dd33e2f989f63ec8a35;hp=13c54f1fbde88bd0152493f16d9e0674691d543d;hb=06f33ff1ee0c0e8345cb6d5b84ce5db9f043203d;hpb=936cd5b83d6b5925f80294e8887148c21a03a11d diff --git a/src/lock.h b/src/lock.h index 13c54f1f..85d32a5c 100644 --- a/src/lock.h +++ b/src/lock.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,85 +17,59 @@ along with this program. If not, see . */ - #if !defined(LOCK_H_INCLUDED) #define LOCK_H_INCLUDED - -// x86 assembly language locks or OS spin locks may perform faster than -// mutex locks on some platforms. On my machine, mutexes seem to be the -// best. - -//#define ASM_LOCK -//#define OS_SPIN_LOCK - - -#if defined(ASM_LOCK) - - -typedef volatile int Lock; - -static inline void LockX86(Lock *lock) { - int dummy; - asm __volatile__("1: movl $1, %0" "\n\t" - " xchgl (%1), %0" "\n\t" " testl %0, %0" "\n\t" - " jz 3f" "\n\t" "2: pause" "\n\t" - " movl (%1), %0" "\n\t" " testl %0, %0" "\n\t" - " jnz 2b" "\n\t" " jmp 1b" "\n\t" "3:" - "\n\t":"=&q"(dummy) - :"q"(lock) - :"cc"); -} - -static inline void UnlockX86(Lock *lock) { - int dummy; - asm __volatile__("movl $0, (%1)":"=&q"(dummy) - :"q"(lock)); -} - -# define lock_init(x, y) (*(x) = 0) -# define lock_grab(x) LockX86(x) -# define lock_release(x) UnlockX86(x) -# define lock_destroy(x) - - -#elif defined(OS_SPIN_LOCK) - - -# include - -typedef OSSpinLock Lock; - -# define lock_init(x, y) (*(x) = 0) -# define lock_grab(x) OSSpinLockLock(x) -# define lock_release(x) OSSpinLockUnlock(x) -# define lock_destroy(x) - - -#elif !defined(_MSC_VER) +#if !defined(_WIN32) && !defined(_WIN64) # include typedef pthread_mutex_t Lock; - -# define lock_init(x, y) pthread_mutex_init(x, y) -# define lock_grab(x) pthread_mutex_lock(x) -# define lock_release(x) pthread_mutex_unlock(x) -# define lock_destroy(x) pthread_mutex_destroy(x) - +typedef pthread_cond_t WaitCondition; +typedef pthread_t ThreadHandle; +typedef void*(*start_fn)(void*); + +# define lock_init(x) pthread_mutex_init(&(x), NULL) +# define lock_grab(x) pthread_mutex_lock(&(x)) +# define lock_release(x) pthread_mutex_unlock(&(x)) +# define lock_destroy(x) pthread_mutex_destroy(&(x)) +# define cond_destroy(x) pthread_cond_destroy(&(x)) +# define cond_init(x) pthread_cond_init(&(x), NULL) +# define cond_signal(x) pthread_cond_signal(&(x)) +# define cond_wait(x,y) pthread_cond_wait(&(x),&(y)) +# define cond_timedwait(x,y,z) pthread_cond_timedwait(&(x),&(y),z) +# define thread_create(x,f,id) !pthread_create(&(x),NULL,(start_fn)f,&(id)) +# define thread_join(x) pthread_join(x, NULL) #else +#if !defined(NOMINMAX) +# define NOMINMAX // disable macros min() and max() +#endif + #define WIN32_LEAN_AND_MEAN #include #undef WIN32_LEAN_AND_MEAN +#undef NOMINMAX +// We use critical sections on Windows to support Windows XP and older versions, +// unfortunatly cond_wait() is racy between lock_release() and WaitForSingleObject() +// but apart from this they have the same speed performance of SRW locks. typedef CRITICAL_SECTION Lock; -# define lock_init(x, y) InitializeCriticalSection(x) -# define lock_grab(x) EnterCriticalSection(x) -# define lock_release(x) LeaveCriticalSection(x) -# define lock_destroy(x) DeleteCriticalSection(x) - +typedef HANDLE WaitCondition; +typedef HANDLE ThreadHandle; + +# define lock_init(x) InitializeCriticalSection(&(x)) +# define lock_grab(x) EnterCriticalSection(&(x)) +# define lock_release(x) LeaveCriticalSection(&(x)) +# define lock_destroy(x) DeleteCriticalSection(&(x)) +# define cond_init(x) { x = CreateEvent(0, FALSE, FALSE, 0); } +# define cond_destroy(x) CloseHandle(x) +# define cond_signal(x) SetEvent(x) +# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(x, INFINITE); lock_grab(y); } +# define cond_timedwait(x,y,z) { lock_release(y); WaitForSingleObject(x,z); lock_grab(y); } +# define thread_create(x,f,id) (x = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)f,&(id),0,NULL), x != NULL) +# define thread_join(x) { WaitForSingleObject(x, INFINITE); CloseHandle(x); } #endif