X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Flock.h;h=e05db4696c2d4ac46b8cb1c1dbc6264635463426;hp=13c54f1fbde88bd0152493f16d9e0674691d543d;hb=d58176bfead421088bb3543b3cb6d1c359a3c91b;hpb=936cd5b83d6b5925f80294e8887148c21a03a11d diff --git a/src/lock.h b/src/lock.h index 13c54f1f..e05db469 100644 --- a/src/lock.h +++ b/src/lock.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,85 +17,68 @@ along with this program. If not, see . */ - #if !defined(LOCK_H_INCLUDED) #define LOCK_H_INCLUDED - -// x86 assembly language locks or OS spin locks may perform faster than -// mutex locks on some platforms. On my machine, mutexes seem to be the -// best. - -//#define ASM_LOCK -//#define OS_SPIN_LOCK - - -#if defined(ASM_LOCK) - - -typedef volatile int Lock; - -static inline void LockX86(Lock *lock) { - int dummy; - asm __volatile__("1: movl $1, %0" "\n\t" - " xchgl (%1), %0" "\n\t" " testl %0, %0" "\n\t" - " jz 3f" "\n\t" "2: pause" "\n\t" - " movl (%1), %0" "\n\t" " testl %0, %0" "\n\t" - " jnz 2b" "\n\t" " jmp 1b" "\n\t" "3:" - "\n\t":"=&q"(dummy) - :"q"(lock) - :"cc"); -} - -static inline void UnlockX86(Lock *lock) { - int dummy; - asm __volatile__("movl $0, (%1)":"=&q"(dummy) - :"q"(lock)); -} - -# define lock_init(x, y) (*(x) = 0) -# define lock_grab(x) LockX86(x) -# define lock_release(x) UnlockX86(x) -# define lock_destroy(x) - - -#elif defined(OS_SPIN_LOCK) - - -# include - -typedef OSSpinLock Lock; - -# define lock_init(x, y) (*(x) = 0) -# define lock_grab(x) OSSpinLockLock(x) -# define lock_release(x) OSSpinLockUnlock(x) -# define lock_destroy(x) - - -#elif !defined(_MSC_VER) +#if !defined(_MSC_VER) # include typedef pthread_mutex_t Lock; +typedef pthread_cond_t WaitCondition; -# define lock_init(x, y) pthread_mutex_init(x, y) +# define lock_init(x) pthread_mutex_init(x, NULL) # define lock_grab(x) pthread_mutex_lock(x) # define lock_release(x) pthread_mutex_unlock(x) # define lock_destroy(x) pthread_mutex_destroy(x) - +# define cond_destroy(x) pthread_cond_destroy(x) +# define cond_init(x) pthread_cond_init(x, NULL) +# define cond_signal(x) pthread_cond_signal(x) +# define cond_wait(x,y) pthread_cond_wait(x,y) +# define cond_timedwait(x,y,z) pthread_cond_timedwait(x,y,z) #else +#define NOMINMAX // disable macros min() and max() #define WIN32_LEAN_AND_MEAN #include #undef WIN32_LEAN_AND_MEAN +#undef NOMINMAX + +// Default fast and race free locks and condition variables +#if !defined(OLD_LOCKS) + +typedef SRWLOCK Lock; +typedef CONDITION_VARIABLE WaitCondition; + +# define lock_init(x) InitializeSRWLock(x) +# define lock_grab(x) AcquireSRWLockExclusive(x) +# define lock_release(x) ReleaseSRWLockExclusive(x) +# define lock_destroy(x) (x) +# define cond_destroy(x) (x) +# define cond_init(x) InitializeConditionVariable(x) +# define cond_signal(x) WakeConditionVariable(x) +# define cond_wait(x,y) SleepConditionVariableSRW(x,y,INFINITE,0) +# define cond_timedwait(x,y,z) SleepConditionVariableSRW(x,y,z,0) + +// Fallback solution to build for Windows XP and older versions, note that +// cond_wait() is racy between lock_release() and WaitForSingleObject(). +#else typedef CRITICAL_SECTION Lock; -# define lock_init(x, y) InitializeCriticalSection(x) +typedef HANDLE WaitCondition; + +# define lock_init(x) InitializeCriticalSection(x) # define lock_grab(x) EnterCriticalSection(x) # define lock_release(x) LeaveCriticalSection(x) # define lock_destroy(x) DeleteCriticalSection(x) +# define cond_init(x) { *x = CreateEvent(0, FALSE, FALSE, 0); } +# define cond_destroy(x) CloseHandle(*x) +# define cond_signal(x) SetEvent(*x) +# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(*x, INFINITE); lock_grab(y); } +# define cond_timedwait(x,y,z) { lock_release(y); WaitForSingleObject(*x,z); lock_grab(y); } +#endif #endif