X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmain.cpp;h=f95db1c2f09379c5c940cca74f81c8a3723c4ff6;hp=1d5c6ea7d50d24cb75697f955be3edd291316069;hb=406979ea12ee7828e079871b0f9f3dc8f127a741;hpb=8ec421fa1428584e47388f68db931b3e9776b7c6 diff --git a/src/main.cpp b/src/main.cpp index 1d5c6ea7..f95db1c2 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,7 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,43 +17,38 @@ */ #include -#include #include "bitboard.h" -#include "evaluate.h" +#include "endgame.h" #include "position.h" #include "search.h" #include "thread.h" -#include "ucioption.h" +#include "tt.h" +#include "uci.h" +#include "syzygy/tbprobe.h" -using namespace std; - -extern void uci_loop(); -extern void benchmark(int argc, char* argv[]); -extern void kpk_bitbase_init(); +namespace PSQT { + void init(); +} int main(int argc, char* argv[]) { - cout << engine_info() << endl; + std::cout << engine_info() << std::endl; - bitboards_init(); + CommandLine::init(argc, argv); + UCI::init(Options); + Tune::init(); + PSQT::init(); + Bitboards::init(); Position::init(); - kpk_bitbase_init(); - Search::init(); - Threads.init(); - Eval::init(); - TT.set_size(Options["Hash"]); - - if (argc == 1) - uci_loop(); - - else if (string(argv[1]) == "bench") - benchmark(argc, argv); + Bitbases::init(); + Endgames::init(); + Threads.set(size_t(Options["Threads"])); + Search::clear(); // After threads are up + Eval::init_NNUE(); - else - cerr << "\nUsage: stockfish bench [hash size = 128] [threads = 1] " - << "[limit = 12] [fen positions file = default] " - << "[limited by depth, time, nodes or perft = depth]" << endl; + UCI::loop(argc, argv); - Threads.exit(); + Threads.set(0); + return 0; }