X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=11d4c687dfe7066ee1abda9b2d933c70f34b24c6;hp=ef7bb14333aa51b0190f19264c30abe268ef3839;hb=aec918a2b6ee931826ef19db1726950976da7ffe;hpb=4d22d3e52d561b9c0c7aeacee3df5d1b762f0a38 diff --git a/src/material.cpp b/src/material.cpp index ef7bb143..11d4c687 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,7 +18,6 @@ along with this program. If not, see . */ -#include // For std::min #include #include // For std::memset @@ -70,14 +69,12 @@ namespace { bool is_KBPsK(const Position& pos, Color us) { return pos.non_pawn_material(us) == BishopValueMg - && pos.count(us) == 1 && pos.count(us) >= 1; } bool is_KQKRPs(const Position& pos, Color us) { return !pos.count(us) && pos.non_pawn_material(us) == QueenValueMg - && pos.count(us) == 1 && pos.count(~us) == 1 && pos.count(~us) >= 1; } @@ -132,7 +129,7 @@ Entry* probe(const Position& pos) { Value npm_w = pos.non_pawn_material(WHITE); Value npm_b = pos.non_pawn_material(BLACK); - Value npm = std::max(EndgameLimit, std::min(npm_w + npm_b, MidgameLimit)); + Value npm = clamp(npm_w + npm_b, EndgameLimit, MidgameLimit); // Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME] e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); @@ -140,10 +137,10 @@ Entry* probe(const Position& pos) { // Let's look if we have a specialized evaluation function for this particular // material configuration. Firstly we look for a fixed configuration one, then // for a generic one if the previous search failed. - if ((e->evaluationFunction = pos.this_thread()->endgames.probe(key)) != nullptr) + if ((e->evaluationFunction = Endgames::probe(key)) != nullptr) return e; - for (Color c = WHITE; c <= BLACK; ++c) + for (Color c : { WHITE, BLACK }) if (is_KXK(pos, c)) { e->evaluationFunction = &EvaluateKXK[c]; @@ -152,9 +149,9 @@ Entry* probe(const Position& pos) { // OK, we didn't find any special evaluation function for the current material // configuration. Is there a suitable specialized scaling function? - const EndgameBase* sf; + const auto* sf = Endgames::probe(key); - if ((sf = pos.this_thread()->endgames.probe(key)) != nullptr) + if (sf) { e->scalingFunction[sf->strongSide] = sf; // Only strong color assigned return e; @@ -163,7 +160,7 @@ Entry* probe(const Position& pos) { // We didn't find any specialized scaling function, so fall back on generic // ones that refer to more than one material distribution. Note that in this // case we don't return after setting the function. - for (Color c = WHITE; c <= BLACK; ++c) + for (Color c : { WHITE, BLACK }) { if (is_KBPsK(pos, c)) e->scalingFunction[c] = &ScaleKBPsK[c];