X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=1e751a8696d2e1f5bca5aa46c78582e41149f795;hp=ed125dd7ce9eaef663e495d3c49b04fba1ba7cd6;hb=1064288b38d8b870601e1cd7393358db6bbb3a0e;hpb=cd782c11ec8e765e3a323e422cea19d7d053a07c diff --git a/src/material.cpp b/src/material.cpp index ed125dd7..1e751a86 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -39,11 +39,11 @@ namespace { const Value RedundantRook = Value(554); // pair pawn knight bishop rook queen - const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 }; + const int LinearCoefficients[6] = { 1824, -162, -1122, -190, 105, 26 }; const int QuadraticCoefficientsSameColor[][PIECE_TYPE_NB] = { // pair pawn knight bishop rook queen - { 7 }, // Bishop pair + { 0 }, // Bishop pair { 39, 2 }, // Pawn { 35, 271, -4 }, // Knight { 7, 105, 4, 7 }, // Bishop @@ -54,12 +54,12 @@ namespace { const int QuadraticCoefficientsOppositeColor[][PIECE_TYPE_NB] = { // THEIR PIECES // pair pawn knight bishop rook queen - { 41 }, // Bishop pair - { 37, 41 }, // Pawn - { 10, 62, 41 }, // Knight OUR PIECES - { 57, 64, 39, 41 }, // Bishop - { 50, 40, 23, -22, 41 }, // Rook - { 106, 101, 3, 151, 171, 41 } // Queen + { 0 }, // Bishop pair + { 37, 0 }, // Pawn + { 10, 62, 0 }, // Knight OUR PIECES + { 57, 64, 39, 0 }, // Bishop + { 50, 40, 23, -22, 0 }, // Rook + { 106, 101, 3, 151, 171, 0 } // Queen }; // Endgame evaluation and scaling functions accessed direcly and not through @@ -113,7 +113,7 @@ namespace { + RedundantQueen * pieceCount[Us][QUEEN]; // Second-degree polynomial material imbalance by Tord Romstad - for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++) + for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1) { pc = pieceCount[Us][pt1]; if (!pc) @@ -121,7 +121,7 @@ namespace { v = LinearCoefficients[pt1]; - for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++) + for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2) v += QuadraticCoefficientsSameColor[pt1][pt2] * pieceCount[Us][pt2] + QuadraticCoefficientsOppositeColor[pt1][pt2] * pieceCount[Them][pt2]; @@ -150,7 +150,7 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) { if (e->key == key) return e; - memset(e, 0, sizeof(Entry)); + std::memset(e, 0, sizeof(Entry)); e->key = key; e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL; e->gamePhase = game_phase(pos); @@ -240,7 +240,8 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) { } } - // No pawns makes it difficult to win, even with a material advantage + // No pawns makes it difficult to win, even with a material advantage. This + // catches some trivial draws like KK, KBK and KNK if (!pos.count(WHITE) && npm_w - npm_b <= BishopValueMg) { e->factor[WHITE] = (uint8_t) @@ -259,7 +260,7 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) { int minorPieceCount = pos.count(WHITE) + pos.count(WHITE) + pos.count(BLACK) + pos.count(BLACK); - e->spaceWeight = minorPieceCount * minorPieceCount; + e->spaceWeight = make_score(minorPieceCount * minorPieceCount, 0); } // Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder