X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=3a05f3faf6b374aee5bd72ea221dd12fce3281b4;hp=64a5bff033f9e7579fa33c9c94c3ea3f9dec0b22;hb=dc243a3c880d0a736fb93848cf56e3221e07f8a3;hpb=4bd24da161fa7fdac4283438e86e9fd923c3493a diff --git a/src/material.cpp b/src/material.cpp index 64a5bff0..3a05f3fa 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,7 +18,6 @@ along with this program. If not, see . */ -#include // For std::min #include #include // For std::memset @@ -34,12 +33,12 @@ namespace { constexpr int QuadraticOurs[][PIECE_TYPE_NB] = { // OUR PIECES // pair pawn knight bishop rook queen - {1667 }, // Bishop pair - { 40, 0 }, // Pawn - { 32, 255, -3 }, // Knight OUR PIECES + {1438 }, // Bishop pair + { 40, 38 }, // Pawn + { 32, 255, -62 }, // Knight OUR PIECES { 0, 104, 4, 0 }, // Bishop - { -26, -2, 47, 105, -149 }, // Rook - {-189, 24, 117, 133, -134, -10 } // Queen + { -26, -2, 47, 105, -208 }, // Rook + {-189, 24, 117, 133, -134, -6 } // Queen }; constexpr int QuadraticTheirs[][PIECE_TYPE_NB] = { @@ -70,14 +69,12 @@ namespace { bool is_KBPsK(const Position& pos, Color us) { return pos.non_pawn_material(us) == BishopValueMg - && pos.count(us) == 1 && pos.count(us) >= 1; } bool is_KQKRPs(const Position& pos, Color us) { return !pos.count(us) && pos.non_pawn_material(us) == QueenValueMg - && pos.count(us) == 1 && pos.count(~us) == 1 && pos.count(~us) >= 1; } @@ -132,7 +129,7 @@ Entry* probe(const Position& pos) { Value npm_w = pos.non_pawn_material(WHITE); Value npm_b = pos.non_pawn_material(BLACK); - Value npm = std::max(EndgameLimit, std::min(npm_w + npm_b, MidgameLimit)); + Value npm = clamp(npm_w + npm_b, EndgameLimit, MidgameLimit); // Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME] e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); @@ -140,7 +137,7 @@ Entry* probe(const Position& pos) { // Let's look if we have a specialized evaluation function for this particular // material configuration. Firstly we look for a fixed configuration one, then // for a generic one if the previous search failed. - if ((e->evaluationFunction = pos.this_thread()->endgames.probe(key)) != nullptr) + if ((e->evaluationFunction = Endgames::probe(key)) != nullptr) return e; for (Color c = WHITE; c <= BLACK; ++c) @@ -152,9 +149,9 @@ Entry* probe(const Position& pos) { // OK, we didn't find any special evaluation function for the current material // configuration. Is there a suitable specialized scaling function? - const EndgameBase* sf; + const auto* sf = Endgames::probe(key); - if ((sf = pos.this_thread()->endgames.probe(key)) != nullptr) + if (sf) { e->scalingFunction[sf->strongSide] = sf; // Only strong color assigned return e;