X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=442dab56089729aaa72c4cdfcf9a76883253d163;hp=845bc90df6e0207deb5cf12c3007ed7a51064bd0;hb=72c7595f8ac72c7831ee319b8b0bc46404c5fc27;hpb=67375f4693c97fb1321864bb4d143812cd824f9b diff --git a/src/material.cpp b/src/material.cpp index 845bc90d..442dab56 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -24,6 +24,7 @@ #include #include +#include #include #include "material.h" @@ -35,8 +36,8 @@ namespace { - const Value BishopPairMidgameBonus = Value(100); - const Value BishopPairEndgameBonus = Value(100); + const Value BishopPairMidgameBonus = Value(109); + const Value BishopPairEndgameBonus = Value(97); Key KNNKMaterialKey, KKNNMaterialKey; @@ -58,8 +59,9 @@ public: EndgameScalingFunctionBase* getESF(Key key, Color* c) const; private: - void add(Key k, EndgameEvaluationFunctionBase* f); - void add(Key k, Color c, EndgameScalingFunctionBase* f); + void add(const std::string& keyCode, EndgameEvaluationFunctionBase* f); + void add(const std::string& keyCode, Color c, EndgameScalingFunctionBase* f); + Key buildKey(const std::string& keyCode); struct ScalingInfo { @@ -316,54 +318,70 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) { EndgameFunctions::EndgameFunctions() { - typedef Key ZM[2][8][16]; - const ZM& z = Position::zobMaterial; - - static const Color W = WHITE; - static const Color B = BLACK; - - KNNKMaterialKey = z[W][KNIGHT][1] ^ z[W][KNIGHT][2]; - KKNNMaterialKey = z[B][KNIGHT][1] ^ z[B][KNIGHT][2]; - - add(z[W][PAWN][1], &EvaluateKPK); - add(z[B][PAWN][1], &EvaluateKKP); - - add(z[W][BISHOP][1] ^ z[W][KNIGHT][1], &EvaluateKBNK); - add(z[B][BISHOP][1] ^ z[B][KNIGHT][1], &EvaluateKKBN); - add(z[W][ROOK][1] ^ z[B][PAWN][1], &EvaluateKRKP); - add(z[W][PAWN][1] ^ z[B][ROOK][1], &EvaluateKPKR); - add(z[W][ROOK][1] ^ z[B][BISHOP][1], &EvaluateKRKB); - add(z[W][BISHOP][1] ^ z[B][ROOK][1], &EvaluateKBKR); - add(z[W][ROOK][1] ^ z[B][KNIGHT][1], &EvaluateKRKN); - add(z[W][KNIGHT][1] ^ z[B][ROOK][1], &EvaluateKNKR); - add(z[W][QUEEN][1] ^ z[B][ROOK][1], &EvaluateKQKR); - add(z[W][ROOK][1] ^ z[B][QUEEN][1], &EvaluateKRKQ); - add(z[W][BISHOP][2] ^ z[B][KNIGHT][1], &EvaluateKBBKN); - add(z[W][KNIGHT][1] ^ z[B][BISHOP][2], &EvaluateKNKBB); - - add(z[W][KNIGHT][1] ^ z[W][PAWN][1], W, &ScaleKNPK); - add(z[B][KNIGHT][1] ^ z[B][PAWN][1], B, &ScaleKKNP); - - add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[B][ROOK][1] , W, &ScaleKRPKR); - add(z[W][ROOK][1] ^ z[B][ROOK][1] ^ z[B][PAWN][1] , B, &ScaleKRKRP); - add(z[W][BISHOP][1] ^ z[W][PAWN][1] ^ z[B][BISHOP][1], W, &ScaleKBPKB); - add(z[W][BISHOP][1] ^ z[B][BISHOP][1] ^ z[B][PAWN][1] , B, &ScaleKBKBP); - add(z[W][BISHOP][1] ^ z[W][PAWN][1] ^ z[B][KNIGHT][1], W, &ScaleKBPKN); - add(z[W][KNIGHT][1] ^ z[B][BISHOP][1] ^ z[B][PAWN][1] , B, &ScaleKNKBP); - - add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[W][PAWN][2] ^ z[B][ROOK][1] ^ z[B][PAWN][1], W, &ScaleKRPPKRP); - add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[B][ROOK][1] ^ z[B][PAWN][1] ^ z[B][PAWN][2], B, &ScaleKRPKRPP); + KNNKMaterialKey = buildKey("KNNK"); + KKNNMaterialKey = buildKey("KKNN"); + + add("KPK", &EvaluateKPK); + add("KKP", &EvaluateKKP); + add("KBNK", &EvaluateKBNK); + add("KKBN", &EvaluateKKBN); + add("KRKP", &EvaluateKRKP); + add("KPKR", &EvaluateKPKR); + add("KRKB", &EvaluateKRKB); + add("KBKR", &EvaluateKBKR); + add("KRKN", &EvaluateKRKN); + add("KNKR", &EvaluateKNKR); + add("KQKR", &EvaluateKQKR); + add("KRKQ", &EvaluateKRKQ); + add("KBBKN", &EvaluateKBBKN); + add("KNKBB", &EvaluateKNKBB); + + add("KNPK", WHITE, &ScaleKNPK); + add("KKNP", BLACK, &ScaleKKNP); + add("KRPKR", WHITE, &ScaleKRPKR); + add("KRKRP", BLACK, &ScaleKRKRP); + add("KBPKB", WHITE, &ScaleKBPKB); + add("KBKBP", BLACK, &ScaleKBKBP); + add("KBPPKB", WHITE, &ScaleKBPPKB); + add("KBKBPP", BLACK, &ScaleKBKBPP); + add("KBPKN", WHITE, &ScaleKBPKN); + add("KNKBP", BLACK, &ScaleKNKBP); + add("KRPPKRP", WHITE, &ScaleKRPPKRP); + add("KRPKRPP", BLACK, &ScaleKRPKRPP); + add("KRPPKRP", WHITE, &ScaleKRPPKRP); + add("KRPKRPP", BLACK, &ScaleKRPKRPP); } -void EndgameFunctions::add(Key k, EndgameEvaluationFunctionBase* f) { +Key EndgameFunctions::buildKey(const std::string& keyCode) { - EEFmap.insert(std::pair(k, f)); + assert(keyCode.length() > 0 && keyCode[0] == 'K'); + assert(keyCode.length() < 8); + + std::stringstream s; + bool upcase = false; + + // Build up a fen substring with the given pieces, note + // that the fen string could be of an illegal position. + for (size_t i = 0; i < keyCode.length(); i++) + { + if (keyCode[i] == 'K') + upcase = !upcase; + + s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i])); + } + s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -"; + return Position(s.str()).get_material_key(); +} + +void EndgameFunctions::add(const std::string& keyCode, EndgameEvaluationFunctionBase* f) { + + EEFmap.insert(std::pair(buildKey(keyCode), f)); } -void EndgameFunctions::add(Key k, Color c, EndgameScalingFunctionBase* f) { +void EndgameFunctions::add(const std::string& keyCode, Color c, EndgameScalingFunctionBase* f) { ScalingInfo s = {c, f}; - ESFmap.insert(std::pair(k, s)); + ESFmap.insert(std::pair(buildKey(keyCode), s)); } EndgameEvaluationFunctionBase* EndgameFunctions::getEEF(Key key) const {