X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=44700f815d8017a9f2539c3d64f4731b3028d3f6;hp=595eee2983b087e428ec0f09156e88189028a298;hb=dae4e7df07061c01c60bee182cf7e54f4743beb8;hpb=787d3585548ed7dac06597780a7d0adb64482d41 diff --git a/src/material.cpp b/src/material.cpp index 595eee29..44700f81 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -161,6 +161,22 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) { mi->evaluationFunction = &EvaluateKKX; return mi; } + else if ( pos.pawns() == EmptyBoardBB + && pos.rooks() == EmptyBoardBB + && pos.queens() == EmptyBoardBB) + { + // Minor piece endgame with at least one minor piece per side, + // and no pawns. + assert(pos.knights(WHITE) | pos.bishops(WHITE)); + assert(pos.knights(BLACK) | pos.bishops(BLACK)); + + if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2 + && pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2) + { + mi->evaluationFunction = &EvaluateKmmKm; + return mi; + } + } // OK, we didn't find any special evaluation function for the current // material configuration. Is there a suitable scaling function? @@ -221,6 +237,18 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) { } } + // Compute the space weight + if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >= + 2*QueenValueMidgame + 4*RookValueMidgame + 2*KnightValueMidgame) + { + int minorPieceCount = pos.piece_count(WHITE, KNIGHT) + + pos.piece_count(BLACK, KNIGHT) + + pos.piece_count(WHITE, BISHOP) + + pos.piece_count(BLACK, BISHOP); + + mi->spaceWeight = minorPieceCount * minorPieceCount; + } + // Evaluate the material balance int sign; @@ -309,6 +337,8 @@ EndgameFunctions::EndgameFunctions() { add(z[W][KNIGHT][1] ^ z[B][ROOK][1], &EvaluateKNKR); add(z[W][QUEEN][1] ^ z[B][ROOK][1], &EvaluateKQKR); add(z[W][ROOK][1] ^ z[B][QUEEN][1], &EvaluateKRKQ); + add(z[W][BISHOP][2] ^ z[B][KNIGHT][1], &EvaluateKBBKN); + add(z[W][KNIGHT][1] ^ z[B][BISHOP][2], &EvaluateKNKBB); add(z[W][KNIGHT][1] ^ z[W][PAWN][1], W, &ScaleKNPK); add(z[B][KNIGHT][1] ^ z[B][PAWN][1], B, &ScaleKKNP);