X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=48cac56157d7038b4009bf723b8b441a93496573;hp=f5001c99baef8743d9efa777af7268a9be936e5a;hb=6608a16a6a6e062921fe318846c2c21e1fbcd729;hpb=b5d5646c840d63710552fdaf2521a054dd3b8a18 diff --git a/src/material.cpp b/src/material.cpp index f5001c99..48cac561 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -31,7 +31,7 @@ namespace { const Value EndgameLimit = Value(3998); // Scale factors used when one side has no more pawns - const uint8_t NoPawnsSF[4] = { 6, 12, 32 }; + const int NoPawnsSF[4] = { 6, 12, 32 }; // Polynomial material balance parameters const Value RedundantQueenPenalty = Value(320); @@ -202,13 +202,13 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const { // No pawns makes it difficult to win, even with a material advantage if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMidgame) { - mi->factor[WHITE] = + mi->factor[WHITE] = uint8_t (npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(WHITE, BISHOP), 2)]); } if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMidgame) { - mi->factor[BLACK] = + mi->factor[BLACK] = uint8_t (npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(BLACK, BISHOP), 2)]); } @@ -230,7 +230,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const { { pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT), pos.piece_count(BLACK, BISHOP) , pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } }; - mi->value = (int16_t)(imbalance(pieceCount) - imbalance(pieceCount)) / 16; + mi->value = int16_t((imbalance(pieceCount) - imbalance(pieceCount)) / 16); return mi; }