X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=7e212461098d68bc4478f7816562860c9b3212ac;hp=11d4c687dfe7066ee1abda9b2d933c70f34b24c6;hb=37e38639279bf58558b92932739da57e7c2e3bdc;hpb=aec918a2b6ee931826ef19db1726950976da7ffe diff --git a/src/material.cpp b/src/material.cpp index 11d4c687..7e212461 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -129,7 +129,7 @@ Entry* probe(const Position& pos) { Value npm_w = pos.non_pawn_material(WHITE); Value npm_b = pos.non_pawn_material(BLACK); - Value npm = clamp(npm_w + npm_b, EndgameLimit, MidgameLimit); + Value npm = Utility::clamp(npm_w + npm_b, EndgameLimit, MidgameLimit); // Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME] e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit));