X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=8a7fcb8dc6f7f9d53367246dfd44562c7177de35;hp=22953cff6d8d4328706cb1ffe4299d46214d2c05;hb=a3a0df92a3ed5ce7c98ff596e687d3d6533590c8;hpb=4ede49cd850392f28bc9da9537c111d2c3f0b297 diff --git a/src/material.cpp b/src/material.cpp index 22953cff..8a7fcb8d 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -39,7 +39,7 @@ namespace { const Value RedundantRook = Value(554); // pair pawn knight bishop rook queen - const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 }; + const int LinearCoefficients[6] = { 1817, -162, -1122, -190, 105, 26 }; const int QuadraticCoefficientsSameColor[][PIECE_TYPE_NB] = { // pair pawn knight bishop rook queen @@ -113,7 +113,7 @@ namespace { + RedundantQueen * pieceCount[Us][QUEEN]; // Second-degree polynomial material imbalance by Tord Romstad - for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++) + for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1) { pc = pieceCount[Us][pt1]; if (!pc) @@ -121,7 +121,7 @@ namespace { v = LinearCoefficients[pt1]; - for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++) + for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2) v += QuadraticCoefficientsSameColor[pt1][pt2] * pieceCount[Us][pt2] + QuadraticCoefficientsOppositeColor[pt1][pt2] * pieceCount[Them][pt2]; @@ -240,7 +240,8 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) { } } - // No pawns makes it difficult to win, even with a material advantage + // No pawns makes it difficult to win, even with a material advantage. This + // catches some trivial draws like KK, KBK and KNK if (!pos.count(WHITE) && npm_w - npm_b <= BishopValueMg) { e->factor[WHITE] = (uint8_t) @@ -259,7 +260,7 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) { int minorPieceCount = pos.count(WHITE) + pos.count(WHITE) + pos.count(BLACK) + pos.count(BLACK); - e->spaceWeight = minorPieceCount * minorPieceCount; + e->spaceWeight = make_score(minorPieceCount * minorPieceCount, 0); } // Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder