X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=8b659ecc2f612b1571d1fddf8e6cc478982e0329;hp=59e811260defcb3749923140a26147a43276894f;hb=83e829c9dc900dcb00d673417062f4193481ff36;hpb=9742fb10fd83e82ad760e4cac5cef3d6dff670ed diff --git a/src/material.cpp b/src/material.cpp index 59e81126..8b659ecc 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2016 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -30,18 +31,15 @@ namespace { // Polynomial material imbalance parameters - // pair pawn knight bishop rook queen - const int Linear[6] = { 1667, -168, -1027, -166, 238, -138 }; - const int QuadraticOurs[][PIECE_TYPE_NB] = { // OUR PIECES // pair pawn knight bishop rook queen - { 0 }, // Bishop pair - { 40, 2 }, // Pawn + {1667 }, // Bishop pair + { 40, 0 }, // Pawn { 32, 255, -3 }, // Knight OUR PIECES { 0, 104, 4, 0 }, // Bishop { -26, -2, 47, 105, -149 }, // Rook - {-185, 24, 122, 137, -134, 0 } // Queen + {-189, 24, 117, 133, -134, -10 } // Queen }; const int QuadraticTheirs[][PIECE_TYPE_NB] = { @@ -52,7 +50,7 @@ namespace { { 9, 63, 0 }, // Knight OUR PIECES { 59, 65, 42, 0 }, // Bishop { 46, 39, 24, -24, 0 }, // Rook - { 101, 100, -37, 141, 268, 0 } // Queen + { 97, 100, -42, 137, 268, 0 } // Queen }; // Endgame evaluation and scaling functions are accessed directly and not through @@ -93,13 +91,13 @@ namespace { int bonus = 0; - // Second-degree polynomial material imbalance by Tord Romstad + // Second-degree polynomial material imbalance, by Tord Romstad for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1) { if (!pieceCount[Us][pt1]) continue; - int v = Linear[pt1]; + int v = 0; for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2) v += QuadraticOurs[pt1][pt2] * pieceCount[Us][pt2] @@ -131,7 +129,13 @@ Entry* probe(const Position& pos) { std::memset(e, 0, sizeof(Entry)); e->key = key; e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL; - e->gamePhase = pos.game_phase(); + + Value npm_w = pos.non_pawn_material(WHITE); + Value npm_b = pos.non_pawn_material(BLACK); + Value npm = std::max(EndgameLimit, std::min(npm_w + npm_b, MidgameLimit)); + + // Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME] + e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); // Let's look if we have a specialized evaluation function for this particular // material configuration. Firstly we look for a fixed configuration one, then @@ -152,7 +156,7 @@ Entry* probe(const Position& pos) { if ((sf = pos.this_thread()->endgames.probe(key)) != nullptr) { - e->scalingFunction[sf->strong_side()] = sf; // Only strong color assigned + e->scalingFunction[sf->strongSide] = sf; // Only strong color assigned return e; } @@ -168,9 +172,6 @@ Entry* probe(const Position& pos) { e->scalingFunction[c] = &ScaleKQKRPs[c]; } - Value npm_w = pos.non_pawn_material(WHITE); - Value npm_b = pos.non_pawn_material(BLACK); - if (npm_w + npm_b == VALUE_ZERO && pos.pieces(PAWN)) // Only pawns on the board { if (!pos.count(BLACK))