X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=973d3684715fcabc8ba91cb66334f44a63039423;hp=0fce07b1d03ea28313253c8866a5d120ecdf46d9;hb=02f96fcf5ec82ddf4b94f7992acdfb548a7a218c;hpb=bedf80a4c01ec5d265fc65114592761d37eeb85c diff --git a/src/material.cpp b/src/material.cpp index 0fce07b1..973d3684 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -167,7 +167,8 @@ Phase MaterialInfoTable::game_phase(const Position& pos) { if (npm >= MidgameLimit) return PHASE_MIDGAME; - else if (npm <= EndgameLimit) + + if (npm <= EndgameLimit) return PHASE_ENDGAME; return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit)); @@ -182,7 +183,7 @@ Phase MaterialInfoTable::game_phase(const Position& pos) { MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) { Key key = pos.get_material_key(); - int index = key & (size - 1); + unsigned index = unsigned(key & (size - 1)); MaterialInfo* mi = entries + index; // If mi->key matches the position's material hash key, it means that we @@ -204,14 +205,15 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) { if ((mi->evaluationFunction = funcs->get(key)) != NULL) return mi; - else if (is_KXK(pos) || is_KXK(pos)) + if (is_KXK(pos) || is_KXK(pos)) { mi->evaluationFunction = is_KXK(pos) ? &EvaluateKXK[WHITE] : &EvaluateKXK[BLACK]; return mi; } - else if ( pos.pieces(PAWN) == EmptyBoardBB - && pos.pieces(ROOK) == EmptyBoardBB - && pos.pieces(QUEEN) == EmptyBoardBB) + + if ( pos.pieces(PAWN) == EmptyBoardBB + && pos.pieces(ROOK) == EmptyBoardBB + && pos.pieces(QUEEN) == EmptyBoardBB) { // Minor piece endgame with at least one minor piece per side and // no pawns. Note that the case KmmK is already handled by KXK. @@ -400,10 +402,10 @@ Key EndgameFunctions::buildKey(const string& keyCode) { if (keyCode[i] == 'K') upcase = !upcase; - s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i])); + s << char(upcase ? toupper(keyCode[i]) : tolower(keyCode[i])); } s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -"; - return Position(s.str()).get_material_key(); + return Position(s.str(), 0).get_material_key(); } const string EndgameFunctions::swapColors(const string& keyCode) {