X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=995a5b541e185e6a0e772e02fb879ba6c832e09a;hp=88882959e9eec1befbd86a874f7dbb089e8f41f8;hb=bebd6e16f6e8be116419632635baf9c0d8b7ba4e;hpb=679c2ea2275d6a978cea10e4260ee0598e044c82 diff --git a/src/material.cpp b/src/material.cpp index 88882959..995a5b54 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -173,10 +173,18 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) { return e; } + // Draw by insufficient material (trivial draws like KK, KBK and KNK) + if ( !pos.pieces(PAWN) + && pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) <= BishopValueMg) + { + e->evaluationFunction = &EvaluateKmmKm[pos.side_to_move()]; + return e; + } + + // Minor piece endgame with at least one minor piece per side and + // no pawns. Note that the case KmmK is already handled by KXK. if (!pos.pieces(PAWN) && !pos.pieces(ROOK) && !pos.pieces(QUEEN)) { - // Minor piece endgame with at least one minor piece per side and - // no pawns. Note that the case KmmK is already handled by KXK. assert((pos.pieces(WHITE, KNIGHT) | pos.pieces(WHITE, BISHOP))); assert((pos.pieces(BLACK, KNIGHT) | pos.pieces(BLACK, BISHOP))); @@ -240,8 +248,7 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) { } } - // No pawns makes it difficult to win, even with a material advantage. This - // catches some trivial draws like KK, KBK and KNK + // No pawns makes it difficult to win, even with a material advantage if (!pos.count(WHITE) && npm_w - npm_b <= BishopValueMg) { e->factor[WHITE] = (uint8_t) @@ -263,14 +270,14 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) { e->spaceWeight = make_score(minorPieceCount * minorPieceCount, 0); } - // Evaluate the material imbalance. We use NO_PIECE_TYPE as a place holder + // Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder // for the bishop pair "extended piece", this allow us to be more flexible // in defining bishop pair bonuses. const int pieceCount[COLOR_NB][PIECE_TYPE_NB] = { - { pos.bishop_pair(WHITE) , pos.count(WHITE), pos.count(WHITE), - pos.count(WHITE), pos.count(WHITE), pos.count(WHITE) }, - { pos.bishop_pair(BLACK) , pos.count(BLACK), pos.count(BLACK), - pos.count(BLACK), pos.count(BLACK), pos.count(BLACK) } }; + { pos.count(WHITE) > 1, pos.count(WHITE), pos.count(WHITE), + pos.count(WHITE) , pos.count(WHITE), pos.count(WHITE) }, + { pos.count(BLACK) > 1, pos.count(BLACK), pos.count(BLACK), + pos.count(BLACK) , pos.count(BLACK), pos.count(BLACK) } }; e->value = (int16_t)((imbalance(pieceCount) - imbalance(pieceCount)) / 16); return e;