X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=a14e3370cad9c4a69afd507c193d09b52801b2c1;hp=9e46d05d4e74ffc237cc081458e628ffef9ba265;hb=94dd204c3b10ebe0e6c8df5d7c98de5ba4906cad;hpb=299afcd88653739b80691991f7e5072a0505f542 diff --git a/src/material.cpp b/src/material.cpp index 9e46d05d..a14e3370 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -27,26 +27,23 @@ using namespace std; namespace { - // Values modified by Joona Kiiski - const Value MidgameLimit = Value(15581); - const Value EndgameLimit = Value(3998); - // Polynomial material balance parameters - // pair pawn knight bishop rook queen - const int LinearCoefficients[6] = { 1852, -162, -1122, -183, 249, -52 }; + // pair pawn knight bishop rook queen + const int Linear[6] = { 1852, -162, -1122, -183, 249, -154 }; - const int QuadraticCoefficientsSameColor[][PIECE_TYPE_NB] = { + const int QuadraticSameSide[][PIECE_TYPE_NB] = { + // OUR PIECES // pair pawn knight bishop rook queen { 0 }, // Bishop pair { 39, 2 }, // Pawn - { 35, 271, -4 }, // Knight + { 35, 271, -4 }, // Knight OUR PIECES { 0, 105, 4, 0 }, // Bishop { -27, -2, 46, 100, -141 }, // Rook - { 58, 29, 83, 148, -163, 0 } // Queen + {-177, 25, 129, 142, -137, 0 } // Queen }; - const int QuadraticCoefficientsOppositeColor[][PIECE_TYPE_NB] = { + const int QuadraticOppositeSide[][PIECE_TYPE_NB] = { // THEIR PIECES // pair pawn knight bishop rook queen { 0 }, // Bishop pair @@ -54,7 +51,7 @@ namespace { { 10, 62, 0 }, // Knight OUR PIECES { 57, 64, 39, 0 }, // Bishop { 50, 40, 23, -22, 0 }, // Rook - { 106, 101, 3, 151, 171, 0 } // Queen + { 98, 105, -39, 141, 274, 0 } // Queen }; // Endgame evaluation and scaling functions are accessed directly and not through @@ -69,8 +66,7 @@ namespace { // Helper templates used to detect a given material distribution template bool is_KXK(const Position& pos) { const Color Them = (Us == WHITE ? BLACK : WHITE); - return !pos.count(Them) - && pos.non_pawn_material(Them) == VALUE_ZERO + return !more_than_one(pos.pieces(Them)) && pos.non_pawn_material(Us) >= RookValueMg; } @@ -97,36 +93,24 @@ namespace { const Color Them = (Us == WHITE ? BLACK : WHITE); - int pt1, pt2, pc, v; - int value = 0; + int bonus = 0; // Second-degree polynomial material imbalance by Tord Romstad - for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1) + for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1) { - pc = pieceCount[Us][pt1]; - if (!pc) + if (!pieceCount[Us][pt1]) continue; - v = LinearCoefficients[pt1]; - - for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2) - v += QuadraticCoefficientsSameColor[pt1][pt2] * pieceCount[Us][pt2] - + QuadraticCoefficientsOppositeColor[pt1][pt2] * pieceCount[Them][pt2]; - - value += pc * v; - } + int v = Linear[pt1]; - // Queen vs. 3 minors slightly favours the minors - if (pieceCount[Us][QUEEN] == 1 && pieceCount[Them][QUEEN] == 0) - { - int n = pieceCount[Them][KNIGHT] - pieceCount[Us][KNIGHT]; - int b = pieceCount[Them][BISHOP] - pieceCount[Us][BISHOP]; + for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2) + v += QuadraticSameSide[pt1][pt2] * pieceCount[Us][pt2] + + QuadraticOppositeSide[pt1][pt2] * pieceCount[Them][pt2]; - if ((n == 2 && b == 1) || (n == 1 && b == 2)) - value -= 66 * 16; + bonus += pieceCount[Us][pt1] * v; } - return value; + return bonus; } } // namespace @@ -152,7 +136,7 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) { std::memset(e, 0, sizeof(Entry)); e->key = key; e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL; - e->gamePhase = game_phase(pos); + e->gamePhase = pos.game_phase(); // Let's look if we have a specialized evaluation function for this particular // material configuration. Firstly we look for a fixed configuration one, then @@ -261,18 +245,4 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) { return e; } - -/// Material::game_phase() calculates the phase given the current -/// position. Because the phase is strictly a function of the material, it -/// is stored in MaterialEntry. - -Phase game_phase(const Position& pos) { - - Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK); - - return npm >= MidgameLimit ? PHASE_MIDGAME - : npm <= EndgameLimit ? PHASE_ENDGAME - : Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit)); -} - } // namespace Material