X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=cc90c2f9f620dbdc35d1571d1711e7f204cd42a5;hp=71e057a7116d10d7bdb36602eb4f507de0dcd13a;hb=d4b92ae9a094e1b388e3d70789a0db9a9c69cbdf;hpb=98b09b4038eba3d8af253efa5e2945d348be1c83 diff --git a/src/material.cpp b/src/material.cpp index 71e057a7..cc90c2f9 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -24,7 +24,6 @@ #include #include -#include #include #include "material.h" @@ -48,11 +47,11 @@ namespace { const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 }; - const int QuadraticCoefficientsSameColor[][6] = { + const int QuadraticCoefficientsSameColor[][8] = { { 7, 7, 7, 7, 7, 7 }, { 39, 2, 7, 7, 7, 7 }, { 35, 271, -4, 7, 7, 7 }, { 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } }; - const int QuadraticCoefficientsOppositeColor[][6] = { + const int QuadraticCoefficientsOppositeColor[][8] = { { 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 }, { 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } }; @@ -133,27 +132,8 @@ template<> const SFMap& EndgameFunctions::get() const { return maps.second; //// Functions //// -/// MaterialInfoTable c'tor and d'tor, called once by each thread - -MaterialInfoTable::MaterialInfoTable() { - - entries = new MaterialInfo[MaterialTableSize]; - funcs = new EndgameFunctions(); - - if (!entries || !funcs) - { - cerr << "Failed to allocate " << MaterialTableSize * sizeof(MaterialInfo) - << " bytes for material hash table." << endl; - Application::exit_with_failure(); - } -} - -MaterialInfoTable::~MaterialInfoTable() { - - delete funcs; - delete [] entries; -} - +MaterialInfoTable::MaterialInfoTable() { funcs = new EndgameFunctions(); } +MaterialInfoTable::~MaterialInfoTable() { delete funcs; } /// MaterialInfoTable::game_phase() calculates the phase given the current /// position. Because the phase is strictly a function of the material, it @@ -181,8 +161,7 @@ Phase MaterialInfoTable::game_phase(const Position& pos) { MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) { Key key = pos.get_material_key(); - unsigned index = unsigned(key & (MaterialTableSize - 1)); - MaterialInfo* mi = entries + index; + MaterialInfo* mi = find(key); // If mi->key matches the position's material hash key, it means that we // have analysed this material configuration before, and we can simply @@ -192,7 +171,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) { // Clear the MaterialInfo object, and set its key memset(mi, 0, sizeof(MaterialInfo)); - mi->factor[WHITE] = mi->factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL); + mi->factor[WHITE] = mi->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL; mi->key = key; // Store game phase @@ -289,10 +268,12 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) { } // Evaluate the material balance - const int pieceCount[2][6] = { { pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT), - pos.piece_count(WHITE, BISHOP), pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) }, - { pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT), - pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } }; + const int pieceCount[2][8] = { + { pos.piece_count(WHITE, BISHOP) > 1, pos.piece_count(WHITE, PAWN), pos.piece_count(WHITE, KNIGHT), + pos.piece_count(WHITE, BISHOP), pos.piece_count(WHITE, ROOK), pos.piece_count(WHITE, QUEEN) }, + { pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT), + pos.piece_count(BLACK, BISHOP), pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } }; + Color c, them; int sign, pt1, pt2, pc; int v, vv, matValue = 0; @@ -351,12 +332,12 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) { } matValue += sign * v; } - mi->value = int16_t(matValue / 16); + mi->value = (int16_t)(matValue / 16); return mi; } -/// EndgameFunctions member definitions. +/// EndgameFunctions member definitions EndgameFunctions::EndgameFunctions() { @@ -388,10 +369,10 @@ EndgameFunctions::~EndgameFunctions() { Key EndgameFunctions::buildKey(const string& keyCode) { - assert(keyCode.length() > 0 && keyCode[0] == 'K'); - assert(keyCode.length() < 8); + assert(keyCode.length() > 0 && keyCode.length() < 8); + assert(keyCode[0] == 'K'); - stringstream s; + string fen; bool upcase = false; // Build up a fen string with the given pieces, note that @@ -401,16 +382,17 @@ Key EndgameFunctions::buildKey(const string& keyCode) { if (keyCode[i] == 'K') upcase = !upcase; - s << char(upcase ? toupper(keyCode[i]) : tolower(keyCode[i])); + fen += char(upcase ? toupper(keyCode[i]) : tolower(keyCode[i])); } - s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w - -"; - return Position(s.str(), 0).get_material_key(); + fen += char(8 - keyCode.length() + '0'); + fen += "/8/8/8/8/8/8/8 w - -"; + return Position(fen, false, 0).get_material_key(); } const string EndgameFunctions::swapColors(const string& keyCode) { // Build corresponding key for the opposite color: "KBPKN" -> "KNKBP" - size_t idx = keyCode.find("K", 1); + size_t idx = keyCode.find('K', 1); return keyCode.substr(idx) + keyCode.substr(0, idx); }