X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=cf1019ac07cd3646c036499353556d50fce956e1;hp=27a88f86e67527c5d8851af6d4af9fb5583183cd;hb=c2d42ea8339b49e52a116e488214a14fda09d413;hpb=b5f6c2241b3ad688fb85ea8203a9254aff842f07 diff --git a/src/material.cpp b/src/material.cpp index 27a88f86..cf1019ac 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -90,15 +90,15 @@ void MaterialInfoTable::init() { Base::init(); if (!funcs) funcs = new Endgames( MaterialInfoTable::~MaterialInfoTable() { delete funcs; } -/// MaterialInfoTable::get_material_info() takes a position object as input, +/// MaterialInfoTable::material_info() takes a position object as input, /// computes or looks up a MaterialInfo object, and returns a pointer to it. /// If the material configuration is not already present in the table, it /// is stored there, so we don't have to recompute everything when the /// same material configuration occurs again. -MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const { +MaterialInfo* MaterialInfoTable::material_info(const Position& pos) const { - Key key = pos.get_material_key(); + Key key = pos.material_key(); MaterialInfo* mi = probe(key); // If mi->key matches the position's material hash key, it means that we